I get why people may like this. It's a beautiful game, both visually and narratively, with an unique core mechanic. Unfortunately for me, said mechanic wasn't very enjoyable. The climb felt hard not because it was challenging, but more often than not it felt kind of unpolished. It was never as fluid as I feel it needed to be. Too often my character failed to reach a ledge, and everytime I felt it was not because I didn't plan my jump, but because the climbing system is not precise. Sometimes it grabbed it, sometimes it didn't. I think this is backed up by the numerous times my character got stuck with, apparently, nothing while standing on the ground. I dragged myself through the last chapter because of the world the game was building as I progressed, managing to get me invested in it's simple story. It's a game I'd recommend trying, see if it clicks.

Reviewed on Nov 13, 2023


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