The Dishwasher: Vampire Smile was made by an alternate universe version of me that knew exactly what i'd like; is my leading theory on how this lil' thing came to be

one of the best character action games that's been released just kinda Overall. Ska studios makes good-ass shit with very intriguing settings, a lovely to look at artstyle, and the right amount of teeth-kicking "do this over and over until you're good at it, or leave" overwhelming, difficult design to it. this is no exception, and i think it's a greater testament to their games overall than Salt & Sanctuary just because it's so them.

i for one also specifically like taking any given opportunity to RELISH in full-package scene & emo aesthetics. this game occupies the same ten-or-however old girl in me that'd want a gory, unabashedly edgy, monochromatic kill-murder game about you butchering dudes in suits. integral to healing the inner child of me that didn't get to experience that as much as they wanted to, and i'm always here for it.

from the perspective of game design specifically, i think this is one of the only games that Gets It in regards to designing your protagonist to be weighted towards a specific style of sorts rather than being an all-rounder or a zippity, fast little shit, which are archetypes i can appreciate but it leaves a severe lackage of, in fighty game terms, Grappler or big heavybody lumbering shits. the only games i think really get the feeling of that nebulous concept "right" are Vampire Smile's Yuki & DMC4's Nero.

it is occasionally not about doing an anime combo as you port around the screen all the time. sometimes it is about grabbing a small wastrel and making them into a new carpet and/or wallpaper. no substitutes are sufficient.

Reviewed on Nov 11, 2023


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