Breath of the Wild is the game that sparked my love in open world games and peaked my love for the Zelda series.

Despite my love for the Zelda series it's formula has become stale over time. A lot of series made the step into the open world genre and failed. It is impressive that Zelda seems to be the exception, it became better than ever before.

The open world is designed in a way that motivates you to explore and look into every corner of the map. Shrines and towers are glowing in the distance and every oddity in nature houses a korok. Exploring this iteration of Hyrule was a special journey.

The classical elements of the Zelda series have been reworked into a new context. Divine beasts and shrines instead of dungeons, no heart pieces anymore. But I think they created a new identity without ignoring the old one.

Most elements that other open world games suceed in are comparably basic. The side quests and the main story are really simple creating a niche for Zelda.

Because of the huge size, the enemy variaty is lacking and forces you to fight the same basic monsters again and again. The shrines and divine beasts also feel really samey and don't have that much of a unique personality.

All those things considered it is even more impressive, that I love the game that much. This focus on the open world and the pure gameplay was such a wonderful take on the open world formula, which was never the same after Breath of the Wild.

Reviewed on Jul 14, 2023


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