Beautiful visuals, spectacular soundtrack, and solid combat...all absolutely ruined by it trying and failing to be the next Hollow Knight, as it tries to be hard but fails to recognise what "hard" actually is, and what made that game tough, but fair. This is neither tough nor fair, it's just a mindless slog.

This is about as much fun as stabbing yourself in the eye, and seems designed more to frustrate than to challenge - bosses are excessive damage sponges, you're pathetically fragile, and if you combine this with predictable and repetitive attack patterns it just turns into you doing the same thing over and over for far longer than should be necessary. It's boring, unbalanced, and very poorly designed. The systems in this game are all pointless: levels don't contribute in any meaningful way to damage you can take or receive, relics are a waste of time that don't enhance your survivability, and most spirits are useless. What's the point in having these there if they don't actually do anything?

This game is like the foulest expired food you can imagine wrapped up in the most beautiful wrapper you can imagine. It looks nice on the surface, but once you get past that...

Reviewed on Jun 30, 2021


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