Just when I thought I was out… they pull me back in!

The idea of playing the (almost) entirety of the WarioWare catalogue this year was one I’m really glad I went through, it turned out to be a fantastic experience and a made me gain new-found appreciation for this series that I never had before, not even after playing Get It Together a few years back, but it was also a very out of nowhere decision, which kinda fits considering what games we are dealing with, but imagine my sheer surprise and excitement when I saw that Move It! was announced; the timing couldn’t be better, and considering this seemed to be heavily be influenced by Smooth Moves, I was extremely excited to see what they pulled of for their third (technically fourth) fully original home-console WarioWare, and after playing it I can say for sure… that they did Jimmy-T dirty as hell this time around, he gets barely any dialogue and some of the most disappointing micro-games are his, how could they do this to him… how could HE do this to ME?!

It feels extremely weird to me that this released only now and after Get It Together, ‘cause this feels like something that would have launched during 2017’s summer or even the console’s launch. I think no other game in the Switch’s library has used the Joy-Cons to their fullest potential other than this one (Aside of 1-2 Switch, I guess…), and the same thing with Smooth Moves repeats here where it feels more gimmicky than any other of the WarioWare games, but similarly to that game, that doesn’t get in the way of it being yet again another dose of the stupidest fun you could possibly have. It once again invites you act stupidly, to be irreverent and whacky, and it that it succeeds, I’d argue to an even greater degree than Smooth Moves ever did; the poses and their explanations return, this time under the context of legends of the island, and the creativity is commendable and, how else, pretty fucking funny. The micro-games are pure fire, specially the first batches, they are as dumb as ever and easy to understand and just a joy to watch a play, and here we have some of the best boss mini-games in the entirety of the series… but also some really weak ones. Yeah, similarly to Smooth Moves, there are some really high highs and really jarring lows, and while the overall quality of micro-games is far better in Move It!, at least in its Wii counterpart it felt like everything worked; one problem with being far more experimental and daring is that trying to use technology that really can’t keep up, it’s gonna be clear as day that something is amiss, and no there are no better examples of it that the joy-con camera and how the things’ gyroscope acts in certain poses; there are some truly inspired and fantastic micro-games and stands, they are the majority in fact, but I can’t deny that the few that feel unresponsive or undercooked left a bad taste in my mouth, and I imagine that the reason that this game is so forgiving even after losing all 4 lives is that they knew all of this but really couldn’t find a way to make it work.

Well, with all of that said, let’s see what else there is to say… uhmmm…. Huh…….. oh……. Oh I see… Here’s the thing, Move It! is very much designed to be a party games, which, let’s ignore that you need a pair of joy cons for each player which makes it hell to play if other people don’t have a switch themselves or you don’t have a spare pair (which makes sense because… you know, 80 bucks is a bit crazy), even ignoring that, right out the bat for most players a huge portion of the game will be immediately impossible to play, which makes that, aside of the story mode, the extra single player modes you have to play are a bunch of I independent minigames, the three difficulty animal towers and… that’s…. it… Smooth Moves divided its content in a very similar manner to this, but at least having two Wii-Motes was far more plausible than having two pairs of joy-cons, and it still have a ton of modes and minigames unlocked right out the gate before you even beat the story mode. I’m not asking content comparable to Twisted and Gold, but I’m asking anything, you could have added the online components that Get It Together had but… not, no they did not. And, again, Smooth Moves has a similar issue to, but to go and try to replicate the exact same structure of that game EVEN more is weird, and not the good kind of weird. It doesn’t feel even like a sequel, but rather like that they tried to replicate a past success and, don’t get me wrong, in a lot of ways it works, but it also leaves Move it! feeling a bit hollow, not derivative, but it does feel devoid of uniqueness aside from its setting, and similarly with the game over thing, I wonder id that change of style and location is also a patch to cover another glaring issue with the game’s… in this case existence, I guess.
Move It! has fantastic micro-games, fantastic style, and it even has dinosaurs and penguins, but that can’t stop it from just feeling like the first game in the franchise that seems just like more of the same, more so than the game that consists on recycling content from past games. It’s still the better of the Switch Wario games and far better than something like Touched, but at least that one felt unique enough to have a ton to talk about, even if it wasn’t that great. I plan on playing every 2-player mode in the future as soon as I can, and I’ll probably talk about it again when that time comes, but for now, as far as WarioWare games and a single player experiences come, it’s still a really good one, but if falls short by its own nature, and even if I don’t regret playing it at all, I can’t see myself coming back to it when there are so many greater options within the same series… and you know, there’s a clear responsible for all of this… JIMMY!

I know he messed with the poses, I knew how they worked; as if I could ever make such mistakes after busting it down in Smooth Moves, never, NEVER! I just… I just can’t check it in the console settings, he covered his tracks and made that stupid-ass boss game terrible to make me look bad on purpose, and that’s not all! The AR Camera… you think a camera just happens to suck fucking doo-doo balls like that? NO! He orchestrated it! JIMMY! He used a shark as a surfboard! And to think I was a fan, I promoted him as the best WarioWare character! But I shouldn’t have… Saved my best shitty jokes for him, what was I thinking?! Ever since the GBA he was planning it, he was planning this take us all down! And HE gets this drawn out really shitty mess of reference?! What a sick joke! I should have switched to play Wario Land when I had the chance, he will always be Tenacious Jimmy, he- HEY, I’M NOT CRAZY, I’M NOT CRA-

Reviewed on Nov 11, 2023


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