Bio
A dude that loves games and sometimes plays them
My ranking system is the following:
Review specifying it: All time favourite
5 ★ - Masterpiece/ Has a special place in my heart
4.5 ★ - Fantastic game/Absolutely love it
4 ★ - Great game/ Recommended for all
3.5 ★ - Pretty good/ Pretty good or unique experience
3 ★ - Kinda good/ Good time, a good way to pass the time
2.5 ★ - Mediocre/ Subpar experience, fun, but not much else
2 ★ - Very flawed/ Tiring at points and not worth playing
1.5 ★ - Extremely flawed/ Maybe has one or two reedeming qualities, but overall a bad time
1 ★ - Awful/ Just an overall bad experience
0.5 ★ - Worst I've played/ Horrible, the worst possible gme ever
Sometimes this can mean that I may overall like or apreciate more a 4 star game than a 5 star one, but in general this is the way I rank the games and my way of showing wich ones I prefer.
Personal Ratings
1★
5★

Badges


Gamer

Played 250+ games

1 Years of Service

Being part of the Backloggd community for 1 year

Full-Time

Journaled games once a day for a month straight

Busy Day

Journaled 5+ games in a single day

On Schedule

Journaled games once a day for a week straight

Famous

Gained 100+ followers

Treasured

Gained 750+ total review likes

Organized

Created a list folder with 5+ lists

Listed

Created 10+ public lists

Early Access

Submitted feedback for a beta feature

Pinged

Mentioned by another user

Adored

Gained 300+ total review likes

Trend Setter

Gained 50+ followers

Roadtrip

Voted for at least 3 features on the roadmap

N00b

Played 100+ games

Loved

Gained 100+ total review likes

Well Written

Gained 10+ likes on a single review

Popular

Gained 15+ followers

Gone Gold

Received 5+ likes on a review while featured on the front page

Best Friends

Become mutual friends with at least 3 others

Liked

Gained 10+ total review likes

Noticed

Gained 3+ followers

Donor

Liked 50+ reviews / lists

Shreked

Found the secret ogre page

GOTY '22

Participated in the 2022 Game of the Year Event

Favorite Games

Dark Souls: Remastered
Dark Souls: Remastered
OneShot
OneShot
Hollow Knight
Hollow Knight
Super Mario Odyssey
Super Mario Odyssey
Portal
Portal

264

Total Games Played

102

Played in 2023

229

Games Backloggd


Recently Played See More

Pentiment
Pentiment

Oct 01

WarioWare Gold
WarioWare Gold

Sep 30

Samorost 1
Samorost 1

Sep 28

Kirby Triple Deluxe
Kirby Triple Deluxe

Sep 24

The Jackbox Party Starter
The Jackbox Party Starter

Sep 19

Recently Reviewed See More

The game being as flabbergasted at the fact 18-Volt is a nine year old as much as I was probably one of the most hilarious part of a game that quite literally made me smile and laugh every single moment I was playing it.
When making a game which its main premise is that it re-uses content from past entries, developers are faced when simple yet ever-present question: ''How in the all living hell do we make this worth it?''. Nostalgia and getting to re-experience past games or parts of them in brand new systems can be cool incentives, but I'd be hard-pressed to say they are strong ones; the content by itself it's nothing new, so why would we, as players, be interested on not only re-experiencing content that we have already played, but also pay for it?... Well, turns out WarioWare Gold found an answer, a trick...
The decision of playing the rest of the series beforehand was one of the best I could have ever made, because what would still be a fantastic game into an even more impressive one; even if a majority of WarioWare Gold is stuff we have already seen, it manages to make it feel new thanks to a collection of elements that span the entirety of the series plus a new barrage of brand-new content. Gold is the best celebration the series could have ever hoped for: 316 micro-games are nothing scoff at, overpassing even Twisted and its almost 230 fast paced minigames, but as I said before, most of these are micro-games already seen in previous entries, including twisted, so what makes this number shouldn't be so special... but then you see the selection, and then realize this is pure FIRE. Because there was so much to choose from, they picked the best and ONLY the best minigames on the entire series; in the past, with maybe the exception of Twisted there were a few amount of stinkers that were clearly lacking in quality compared to others, and even tho they only lasted a few seconds, in a game so fast paced as WarioWare that still leaves a huge impression. Not anymore: every single one if the crème de la crème, even the new ones, and so everyone may not be here, but that doesn't matter 'cause the best sure are. It even has a Rhythm Heaven minigame thrown in there, you can't make this up! That isn't even going into the Challenges, where we find the expected but always welcomed micro-game towers, plus some new stuff like the fantastic Wario Interrupts, but most of all, the return of Wario Watch and Sneaky Gamer, the former my favorite mode in ANY of the previous games and the latter being the best part of Game & Wario, and after playing, I completely understand why. Now that I think about it, the only games that might not get any kind of representation are Snapped and D.I.Y, which makes sense, one is a departure from the series focused on creating the games, and the other one is... well, is WarioWare Snapped. The rest tho? All gameplay styles come back, even the microphone, and the one game you expect to not see, Smooth Moves actually has a ton of representation, with a couple of minigames being adapted to be controlled in the twisted section; if you think about a thing of the series which there is a way it could be implemented here, then it is implemented here, and that effort for consistency is commendable.
Now, I know I said at the beginning that Gold was more than a simple collection… to then proceed to list things that are returning, but as I also said, is how it manages that returning stuff plus the never seen content what makes it so special, and regarding that new content… Am I the only one that loves how this game handles humor? Like, I adored how past games handled story and humor: as the gameplay itself, it’s pure chaos, incredibly light of dialogue and centered around the bat-shit insanity that plagues everyone. Gold takes a different approach, not only having a pretty more involved story, but actual dialogue, like, REALLY good dialogue; the jokes and on point, and even when some cut-scenes are longer than in previous games, it truly doesn’t feel like it like it did in Touched; it’s still fast-paced and entertaining, only now with sublime voiceovers (in fact the Spanish translation and dubbing is also pretty phenomenal) and mini-stories that are as crazy as ever, only now they connect to the Wario and Lulu cinematics, which, I know that Wario is loved by everyone, including me, but here, his mannerism, his voice-over, his interactions with Lulu and the cast, the way he simply IS, this is by far the best iteration of the character in not only the WarioWare series, but in the entirety of the Mario series as a whole, I love this greedy bastard to death and love him to see him be as dastardly as much to see him fail, they just nailed him here. And that sentiment goes for everyone else, character shine like never before and whereas in the past I only really care about Jimmy T. and maybe Orbulon, I now adore this group of weirdos in a way I didn’t really see coming, like, this game made me like Fronk and fucking Joe, how do you even accomplish that?! This, with the more non linear game you can tackle the different leagues and how Diamond City is shown, makes it one of the most different WarioWare games by far, but every change introduced makes sense and it’s welcomed, and other new additions, like the missions and the store, on top of ALL the other stuff, like small side content like the extra minigames (which includes a Pyoro one and I for one I’m the happiest person on earth right now) and the ability to dub the cutscenes… yeah, this might just be the biggest package in the entirety of the series while also being the most fun by a landslide.
I knew I was gonna have fun, but MAN did this game make me happy; it made me feel rewarded for investing my time into this already amazing series, a love letter that even if released 1 year after the switch launched and doesn’t have a 3D option, I kind of really like that it’s on the 3DS? It still feels right a home, and hey, having two screens makes it possible to play Sneaky Gamer, so on that alone makes it worth it.
To me, Gold is the single best experience in the franchise, Twisted is to this day the best out the full-blown original games, but Gold fills me with such joy, is so fun, so consistently fucking amazing in almost every way, that I cannot for the life of me say it’s not my preferred game. I’m so glad I got to play this series in its entirety, and I’m so happy this is the send-off, or at least until Move It! releases, but until then, we found Wario peak…
…and you know, I could finish this review off with yet another Wario-related joke, but you know what? Nah, I’m good. For once, let the final note be how unironically great Wario is, and how this silly greedy garlic enjoyer, his crew and his dumb ass minigames can be so fantastic… holy hell, what a great franchise…

Riddle me this, if Samorost 1 is so good, then how come there's no Smaorost tw- oh... there is?... Well I got no jokes then, it was either that or making a Starfield pun.
My experience with Amanita Design's catalogue is limited to having beaten Chuchel some two years ago and very little else, which is a shame considering how much I enjoyed that game and the good things I've heard about Machinarium and Botanicula; all of their work has a consistent and unique sense of style, be it detailed or more cartoon, serious or more comedic, even if you haven't played any of them, you know an Amanita Design game when you see it. And if there's one thing I can say confidently, is that they nailed that personality from the very beginning, Samorost may not have been the first game the studio ever released, but while playing it I could clearly see the roots of what would end up becoming the full fledge experience that is Chuchel, and it a ton of ways it kinda felt like a bite-sized version of it.
Pure controlled absurdism captured and summarized in about 15 minutes, a quick space odyssey that managed to be surprising consistent on its presentation. It's also a game starring a funny gnome with a funny voice where you encounter singing goats and an owl with human eyes, so yeah, it was also stupid, the good kind of stupid.
The hand-drawn characters, some with human features plastered onto them, fit in this realistic little planet full of moss and rust almost perfectly, for as little as I was able to stay, I was left captivated by Samorost world and its nonsensical machinations, every screen was seemingly made with the purpose to be both perplexing and easy to the eye, while also having pretty easy but creative little puzzles thrown in. You really get to interact with this weird-ass planet and it is so incredibly cool, and seeing things made out tins and small objects be the same size as mountains or normal buildings made it even more charismatic than it already was. Also, the OST and sound design are oddly fantastic? Like, I wasn't expecting anything bad, but this blew me away, even if most songs and mere ambience, the few full-blown pieces are great, they blend the ethereal with the surreal, and I can't say that I've heard nothing like it in a long while... and the sounds everyone makes here are just really funny, everybody here are little gremlins and I love them all.
The things that hold it back, like its lack of a real story or more complex puzzles, can't be really considered as ''flaws'', it's just a game that wants to be a simple little adventure, and in that it delivers in spades, it's just that because of its own nature, it can't really be more than a fun little space trip; the only thing I would point out as a real flaw is how it sometimes can be a bit difficult what you need to exactly click to find the puzzle or progress; it will never take too long to find out, but sometimes some things mesh with the background too well, especially in the second to last screen.
It was fun to play one of the very first story-book adventures handcrafted by this rather small but talented studio, and it was even more cool to see how many of this game is on later works made by them, or at least in Chuchel. It is no masterpiece, and it isn't anything mind-shattering, but... that's nice, it doesn't have to be, from time to time, it's good to have a simple and short surprise, and this was definitely it...
Also, it had an anteater. If there isn't an anteater in any of the sequels, I riot.

So... cool funny fact! Including the ones from the extra levels, there are 100 different sun-stone collectables across all the stages, and you can in fact get all of them on your first go through each stage and before reaching the final fight, which it's exactly what I did. And after collecting the last one, it turns out the reward a keychain… of the final boss. I did know who the final enemy was before playing the game, but like… it never makes an appearance before the very last level, so those who decided to get everything before finishing the game, their reward was a spoiler, which I don’t know if I find it awful or fucking hilarious.
Taking into account hoy much I adore this pink ball of destruction and entropy, it’s surprising how I haven’t actually beaten a large number of his catalogue, and it’s doubly surprising how, despite loving Plantet Robobot and Return to Dreamland as much as I do, I didn’t even try any of the other two modern Kirby 2D platformers. Looking back, it was clearly a mistake, since many of the things that Triple Deluxe does would have impacted me way more if I played it before the absolute juggernaut that is Robobot and maybe I would be less severe with it in certain aspects, but at the same time, as good as this game can sometimes be, Triple Deluxe doesn’t nail things in the same way its predecessor did, so its problems can’t be summarized by simply saying ‘’is just a worse Planet Robobot’’, ‘cause just that eclipsis both its negative and positive aspects as well.
Triple Deluxe was very much designed for the system is on, and I don’t say that just because of its admittedly cheeky name; while the gyroscope controlled sections and the change and interactions between the background and foreground could be pulled off in any other console, it’s clear that this implementations where made with ‘’let’s showcase what this bad boy of a handheld can do’’ mindset, and yet, for things that could have ended up as mere distracting gimmicks, I don’t know man, I actually really enjoyed how these expand upon the original gameplay. The game does extremely neat things with this basis; all of the mirror sections are honestly fantastically designed and by far the best parts of the game (tho I wished there were more), the gyroscope on old stage hazards like the cannons put a really interesting spin on things and open up a ton of possibilities for puzzles and secrets, and the mere act of jumping between perspectives is always satisfying and never confusing. Plus, this might be the first game in the entirety od 3DS catalogue where I actually needed to put the 3D on, which depending on who you are may be a positive or a negative, and I’m someone that thinks the former; it’s implemented in an awesome way in boss fights and truly shows how 3D can enhance the moment to moment action, even if is just really solving a problem that itself created, it’s super satisfying to feel like there’s actual depth and dodging attacks that actually feel like they come out of the screen. Kinda funny it’s Kirby of all series that pulls this off the best, but oh well. It also holds up pretty well visually; I still defend that its successor it’s one of the best looking games in the entirety of the console’s library, but Triple Deluxe, even almost 10 years later (Jesus fucking H. Christ I’m withering alive…) has managed to stand tall as a visual spectacle; the colors, intertwined with the nature aesthetic that keeps changing across the entire game and the fantastic animations in the mini and normal bosses, make a 240p game look outright gorgeous. Oh, and before I forget, people always tend to praise Kirby’s OST, however, I’ve never seen many kind words towards TD’s soundtrack, which after playing the game kinda surprises me considering IT FUCKING SLAPS, sadly it does re-use a ton of Return to Dreamland’s songs, and I say sadly because every single level and boss theme is like silk. You’ve heard Masked Dedede theme. I don’t have to tell you how hard it goes, everyone knows it, and for good reason.
The game feels like it’s PROUD to be a part of the system its on, trying to be a kind of technical demo on steroids, and truly uses everything new it can to it fulles potential, and yeah, if Triple Deluxe is something, is sure is a fantastic showing of what the 3DS can do for 2D platformers. But that’s the thing, sometimes it feels like that’s everything it is: a game to go ‘’Wow, cool!’’ from time to time, and it seemingly forgot to try to craft the same sound and fun core that made up the games that came before and after it. Don’t get me wrong, as I said, Triple Deluxe it’s good, it’s fun, and it’s very much competent, it has a ton of interesting puzzles, the boss fights are varied and fun even if they are on the slower side this time around, and most of the new power-ups are great additions to the roster, specially Beetle and Circus (or as I call it and always will be in my heart, CLOWN), and all of that is nice yeah but… it’s what I expected from a Kirby sequel. Nothing really blew me away, it was consistently fun yeah, but not as fun, not as impressive. There’s a ton more stuff going on in the levels than ever before, but it doesn’t feel like it, even if it’s adorable to see Waddle Dee’s chopping trees in the background, the levels themselves are very ‘’by the numbers’’, and I don’t mean that it’s too simple, that’s how Kirby games are and I love them for it, but this is not that, it's not that it’s simple in its design, it’s that it’s simplistic on its layout; they follow the same beats and the same conventions that Return did while not being as fun or thrilling as that game was, and that makes Triple Deluxe feel like an overall lesser game. Hell, you could say it’s simplistic even on its story, Kirby was never strong on the moment to moment narrative, yeah, but here is basically nonexistent until the very end! And the Hypernova… oh how good could it have been… look, I’m not gonna act like the Super Abilities from Return were the best thing ever, ‘cause they weren’t, they were a small power fantasy that made one thing and one thing only, but at least: 1. They ended with unlocking a secret more challenging part of the level, 2. Their sections where still pretty interestingly designed and felt fun and organic, and 3. They were indeed optional. Hypernova throws ALL this out the window, sure, the sections when you have to use it can be fun and have great animations, specially the mini-bosses, but what ruins the re-playability it’s how you ALWAYS have to be Hypernova when you reach a certain moment of the game, the levels from that point onward are designed around the Hypernova, and they just result in the end of the level itself. As such, Hypernova doesn’t feel as much of a power-up as it is just a game saying ‘’NO! We gotta do the cool thing I want to do NOW!’’ and maybe that’s what they wanted to do, making cool sections to add variety in, but it just doesn’t translate into the levels that well, and I’m ever so glad that for the nex game, they designed the Robobot around what this type of mechanics should be, an expansion of you arsenal and a great utility instead of some glorified cutscenes and simplistic levels.
Maybe is wrong of me to be this harsh at Triple Deluxe, on their first go on this new system they laid down a ton of the basis that made what would end up coming after so incredible, and the game does manage to accomplish what it initially wanted to do, but that just doesn’t justify its shortcomings. I’ve seen this series do better, and this series would go on to even better, and so Triple Deluxe exists in this weird limbo, sandwiched between two games better than it, while still managing to be a pretty damn good snack on its own. It is fun, it is inventive, but it’s not exceptional…
… but that doesn’t matter ‘cuase the main objective of rescuing this game is rescuing DEDEDE, AND YOU CAN PLAY AS HIM IN A SIDE MODE, AND THERE’S AN ENTIRE MINIGAME DEDICATED TO HIM, WE ARE SO BACK, THIS GAME KNOWS THAT DEDEDE IS THE BEST AND I LOVE IT, I KNEEL, MY TRUE HERO OF DREAMLAND, 10 OUT OF 10, MASTERPIECE!