The perfect simulator of what it’s like to have a pet: they are either asleep or awake, and if it’s the latter you must feed them at every moment and what they ask or prepare to feel their wrath. Not even the likes of Nintendogs dared to replicate the experience so closely.

Back during the first years of the 2010’s, I was really into mobile gaming, like, REALLY into it. Name any game you can think that was big on mobile and tablets during those years and I most likely played it, and hell, I played some stuff I’m not even sure what it was! Plants vs Zombies, Pou, Jetpack Joyride, Zombie Tsunami, Candy Crush, Subway Surfers, Clash of Clans, Carnivores Dinosaur Hunter HD; these are only a couple that quickly come to mind in a sea of games and memories, and believe me, there was a ton of crap in that accursed sea, but I did have my fun with a couple of them and there are even some I still consider to be really well made experiences for what they are. However, it’s a market that was destined to sour on me; to tell the story of how the mobile gaming scene evolved would take at least another 4 paragraphs, so to make it short and personal, my enjoyment of the more short and sporadic gameplay sessions diminished as most games gravitated towards the ‘’free-to-play’’ yet aggressively monetized sphere; I just do not enjoy experiences that require either small burst of monetary investment or that ask patience over small but daily sessions across months or even years, which, come to think of it, may explain also my immediate aversion to life-service games and gachas when those began to gain popularity and a spot on the scene over the recent years.

So yeah, safe from a few tries to Clash Royale back when it released and of course the massive explosion that was Pokémon Go, I never really dabbled into anything smartphone related since, and it probably it would have stayed like that if it weren’t because of my stubbornness; it has been a long ass time since 2016, even if my brain cannot process it yet, and with that passage of time things change, and even if the ‘’free-to-play’’ model is the one to go for many releases to this day, things have change over on the App Store: quite interesting and surprisingly functional ports, really interesting experiences designed for the touch-screen, even companies creating subscriptions that include many more in-depth experiences that don’t require micro-transactions. I’ve been well aware of those changes, and I’ve seen multiple games that actually interest me, but I was still… reluctant to return to that space, to say the list. But wouldn’t you know, one of the companies that does have a compendium of games on the Play Store is Netflix!: I have a Netflix subscription, I have a phone, and after looking at the surprisingly meaty and interesting selection of games, I made my decision…

‘’Fuck it we ball.’’

It’s still pretty surprising that I decided to start with Poinpy tho, it comes from Downwell’s developer, which I do not think is a bad game or anything, but it never clicked with me, I tried it like… three or four times doing multiple runs on each, but it never ended up grabbing me, and this one looked extremely similar to that game’s idea except… you go up instead, I guess. Plus, as I said, Netflix’s catalogue is surprisingly more interesting than I ever expected, so it’s not like I had a shortage of options or anything… I simply saw the game, saw it was a mbile exclusive which seemed like a good way to start my return, it looked pretty nice and so, I gave it a try.

And another one.

And then another one.

And after that yet another one.

And then I kept playing. And playing.

And then I did the puzzles.

And here I am now, 7 hours later. I beat it.

And I couldn’t be happier with my pick.


Poinpy is one of those experiences that is completely designed for mobile, not only because it controls wonderfully with the touch screen, but also because everything about works perfectly both as an experience to put hours on end or to pick up from time to time, and not only that, it’s not that it’s good, it’s good. Of course my goblin brain wouldn’t stop thinking about and so I played it pretty much non-stop, but I can easily see this as a game that many could enjoy by playing a round or two a day. It’s tailor-made for what it’s in, but so are practically all the major phone-releases, that’s not what makes Poinpy special, what makes it so it that it breaks from so many other conventions.

There’s a very clear objective: reach the top, traverse the levels, feed the beast, don’t perish while you do it. Your final goal is always in sight, but it’s not achievable at first; your progress is marked by how well you do it in each of the runs, hoy many exp you can get so you can gain levels and upgrades, maybe collecting golden seeds and getting perks that help you greatly in future runs. Your evolution is steady and immediate, you must earn it, but its always visible, and that’s what kept me coming back, the idea of getting better at the stuff I was doing, both intrinsically and extrinsically, getting even more upgrades and crushing it even more at the next feeding session… well, that and the fact the gameplay fucking rules.

Poinpy doesn’t play with momentary gratification, this isn’t a game about bursts of moments that make you go ‘’Oh I’m doing great!’’, instead, All of it is cathartic; your ascensions are a constant fight for not touching the floor before you have to, you have to think every move quickly, trying to bounce at every wall, at every enemy, every vessel possible just to scratch that extra jump, to get an ever greater combo or to meat the baseline requirement for the juice, it feels incredible, exciting, every fail makes your heart drop and every success is a another reason to not let your guard down and keep going, especially when they begin introducing the fruits that you cannot pick up and break your combo if you do. The bounce, the new mechanics introduced at every new level, like the bubbles for the ice peaks or the cannons for the steam-punk temple; hell, even the sound is amazing, Poinpy is satisfaction at its purest level not because the game is constantly telling you to feel good or because of high-scores, but because you feel it when you are doing good, and it’s just so damn fun, even the optional puzzles that reward you with more golden seeds are a blast to crack open and resolve.

It’s also a super lovely looking game, Poinpy and everything in its world is just so friend shaped, especially the terrible beast, and the colorful scenery and the super fitting music create what I can only describe as eye candy, but a healthy candy, one low on sugar but that still feels super sweet.

I’ts all not perfect in paradise; there’s a level of RNG that I don’t think I enjoy, and if you get really unlucky with fruit or enemy placement you could see your run die in a moments notice; I myself managed to recover from many of these, but they don’t feel designed to generate difficulty, it just feels like I got a bad seed and I got punished for it, which is a shame when everything else is so calculated and works so well.

Poinpy is incredible, it’s fun, it’s colorful, it has ending that’s as mind-melting as it is adorable and sweet, and it has quite the stuff to do, so much so I’ll probably be coming back in the future… tho probably I’ll return just to have fun too.

I’m shocked, I’m happy and overjoyed, this is easily the most fun I’ve had with a mobile game in…. forever, honestly. There’s much phone gaming to be done, I have some ports I really want to check out, but for now, I couldn’t have asked for a better reintroduction.

I love these goobers and the funny thinking emoji pose they make when sitting or dying, now that’s comedy!

EDIT: I originally didn't talk about the Endless Mode in depth since I didn't try it and didn't expect it to be worth mentioning, but after caving in and giving it a shot I ADORE how it's designed, putting you back at the point you started jump-count wise and the only way to get back those orb jumps is to sacrifice valued spaces for perks; an incredibly balanced mode, super smartly designed and an amazing reward for beating the game and an excuse to get even more medals. This game is a gift that wants to keep giving, and I love it.

Reviewed on Jan 10, 2024


1 Comment


3 months ago

Added a small final paragraph about the endless mode, I hadn't played it before writting the review and I didn't think I'd have to say anything about it, but wouldn't you know, even something as simple as that has a really interesting spin to it!