Oh so that's how they make them huh?

How fish is made is about a lot of things, is about fear, is about choice, is about acceptance... And triying to tackle so many things in so little time hinders it.

The game is striking visually, it has a certain look that works really great, putting an unique spin into the ''fleshy-mechanical'' look. It's crude in both its world and its characters, which I actually really liked. Gameplay wise is just a walking... well, rather splashing simulator, you move forward and interact with the fish you come across, which, being a game that so short and focused on the visuals and dialogue, it makes perfect sense.

Unfortunately it still has a lot of focused with all of things it wants to tell, and at some parts it can just feel weird for the sake of weird (tho I'll never forget the isopod dance). However, there's one theme across the entire experience, and that's the theme of ideals and decision; the whole game, all characters are determined by the decision of going UP or DOWN. There are those convinced in their ideals, tho those clearly chose a lack of sense of intelligence; and those that are unsure, this idea is present right until the very end of the game, and it is very interesting, but the ending itself out is very confusing and while interesting, it doesn't seem to say something clear for itself.

That's my biggest problem with the game honestly, it has sticking visuals, funny dialogue and it can be interesting to theorise about, but itself it doesn't seem to tackle a greater idea or express a particular way of thinking, tho I guess that could be the point...

Either way, it's still a barely half an hour long experience that it's pretty bizarre and even scary that will leave you thinking a bit after you finish it, which being a university project and as short as it is, it's honestly pretty surprising.

Let's see what choice you make, and whathever that is...


''Oh yes, you'll be buried with it''.

Reviewed on Mar 05, 2023


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