-''I should have left you to rot in that dirty shelf for all of eternity.''


-''...but you didn't!''


I do not enjoy talking about bad games... well, that's a bit of a lie, I do find some temporal enjoyment in ripping apart a work of art that's just plain bad, but that feeling of partial satisfaction only lasts as long as I'm writing about said game, and after that, the only thing left is a bad taste in my mouth.

Turns out, videogames are really fucking hard to make, a lot of factors come into it, from coordination, design, communication and the possible interference of upper management. The fact that we have as many masterpieces as we have today is a true miracle, but sometimes, the problems just pile up, and as such the result is a mediocre or bad game. In this case, the result was Paper Mario: Sticker Star

This has to be the only game to which I had such a toxic relationship; I've tried so many times picking it and playing it till the end, after all it was a gift and the first Paper Mario game I played, so at the very least I wanted to reach the end, but I just couldn't.

The game does have pretty visuals, creative gameplay that can amount to something interesting and some funny jokes, but the pacing, the lack of creativity compared to other Mario RPG's, and especially the fact this is BARELY an RPG as the combat doesn't amount to ANYTHING: so, you are telling me, I don't get any experience from battles, only money, and every time I battle, I have to use stickers... which are one use only, and as such I have to buy them back, so it's just better to not battle and save the stickers for the boss-battle- WHO THE HELL MADE THIS GAMEPLAY LOOP?

The game's puzzles are just too simple, villains are as simple as a light powered by a potato, Bowser doesn't talk in this one which should be considered illegal... it's just... sad. It's just wasted potential, 'cause yes, the game, even as it is, HAD potential, it could have been a fun little adventure with some very charming moments, but... it just didn't end up being that.

It hurts, specially knowing what happened behind the scenes: Nintendo wanted Intelligent Systems to simplify everything, and the result was a boring, barebones experience.

Despite everything, I hate the fact that I have to hate this game, this experience equivalent to biting a wet sock. It's boring, and it's frustrating, and that just lets feeling a profound sense of sadness, but it be like that sometimes...

I heard Origami King was fun, so I might try that in the future, but for now, I'm once again reminded of a game that they just didn't let reach its full potential. The only other good thing I can say about it's that, even if it is a fading star, at least makes the others look much brighter.

Reviewed on Mar 20, 2023


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