In this game we witness the tale of Wario, a man that enters the videogame industry just for the money, and when it realizes it takes effort to make one, he decides to do one based around short minigames and using his friends to do all the work for him, and in the game's ending he tries to steal everyone's money and says he hates everybody.... and somehow, he's still a better CEO than Bobby Kotick.

I have had my couple of WarioWare rides over the years, being able to play the games when staying at friend's houses, but when it comes to actually owning and beating them... yeah let's just say that I'm not Mr. Wario MacWario's best client.

But I decided to finally to finally give a try to the past entries of my favorite capitalist pig, and what better place to star that with the Ware that started it all? And honestly... I already knew it was going to be good or at the very least enjoyable, but I never could have expect it to actually like it so much; like, despite being the first game of the series, which propms it to have the terrible and sever First-Game Syndrome, I genuely belive this a better game than Get it Together, the last entry on the series and the only one I had beaten until now.

They clearly knew what they wanted to go for since the beginning: there's a well-defined sense of weird style and irreverence across the entire game, which in a way was to be expected. Wario games have always stived to be a kind of antithesis to the Mario formula, in both looks and sounds, but it's in WarioWare, Inc.: Mega Microgames! where Wario explored new horizons that its father series a never did, and the result was a perfect fit for the character.

The colors and shapes, the extravagant character design, the more episodic format of each of the bizarre character stories (never in a million years would I expect to see on a Nintendo game a character running away from police in a motorbike while a monkey throws bananas at the police cars, but it’s real and it’s beautiful), and the fantastic sound design and music, energetic and up-beat in its own weird way , and even when they re-use some Wario Land 4 music pieces, it still feels right and adds instead of taking away from the experience.

And it all goes so fast It feels like the game is at 2x speed, but it just works. The speed of everything makes it so you can barely understand or process what the hell is happening , but enough so you can appreciate it and have fun with it, and that also goes for what makes the bulk of the game: the minigames.

There are a few minigames that are overly simple, incredibly similar with each other and even those that don’t make it known too clearly what you can and can’t do despite the overall controls being pretty straightforward, which is a huge deal considering how fast paced everything is and the limited number of opportunities you have. Good thing is that most of them are actually worth more than a buck: original and entertaining, weird and unique, each and everyone having a clear visual identity that can go from crude drawings to just photos of real-life stuff; it makes inconsistency its biggest strength, and it’s that what makes you not being able to stop looking at it… and it’s also just really fucking funny and absurd, which is also a plus.

Even with a lack of varierity of the modes and Jimmy T. being re-used some times as a kind of mini-boss (which depending on who you ask that’s a positive or a negative, I consider a negative for repetition’s sake but.. it’s fucking Jimmy T., you don’t mess with Jimmy T., you don’t mess with the music ), even with its flaws, the amount of fun and even challenge in its short campaign makes it more than worth it. There’s nothing like WarioWare, at least not at the time of its release, and at least not as fun and goofy.

We did it everybody. We are Wario Gaming.

Reviewed on Jun 10, 2023


2 Comments


10 months ago

That opening paragraph had me laughing out loud 😂

10 months ago

@FallenGrace I saw the opportunity and took it, glad to see people found it funny XD