At one point they say the line ''Gamers, rejoice!'' and I have no idea if they even intended for it to be funny, but it's fucking hysterical and hardest the game made me laugh... that and everything related to Jimmy T., but I digress.

It’s pretty safe to say that Nintendo was... cautions regarding the DS possible success, to say the least. They never treated it the Game Boy Advanced successor it would eventually become, fearful that both ''hardcores'' and ''causals'' would see it as a lame and stupid product with dumb gimmicks. And so, the marketing races began, and as such we got wonderful and unforgettable lines as ''touching is good''... yeah that's going to be a no for me, dawg.

But you can't sell a console only with questionable marketing lines, you also need DA GAMES, and the DS was an especially daring offer, so it REALLY needed DA GAMES that showcases its capabilities if it wanted to convince anybody, and DA GAMES it sure had, and WarioWare Touched was the one that would show the world that touching was, in fact, good… kinda.

WarioWare:Touched feels more like a kind of re-take instead of a full on sequel, it doesn’t really expand on the ideas the first game presented, but rather puts on a spin on the mechanical basis of the game, now being purely touch screen focused, while keeping the general ideas and structure, but the end result of this experimentation is… a game that kinda feels like a way to present the concepts of the DS and very little else, ‘cause not only the minigames have seen a fall in quality, but also the general presentation just feels… off.

But it would be mean of me to say that the game doesn’t have any qualities, especially when it does have a few. For one, and for what it is, it’s still damn enjoyable and creative, at its most basic level it’s still the same old fun and imaginative series, still presenting bat-shit ideas and concepts for both its micro-games and characters, of which we get an absurd brand-new quantity of the former and some new faces of the latter. It already new how to use the dual screens not so much for gameplay’s sake, but more so for comedic purposes, and it’s honestly pretty effective and some moments got a chuckle out of me. We also get to see more of Jimmy T.’s family and his brothers act as the Mini-boss remixes this time around, which adds like 100 points… which I’m gonna immediately deduct since Orbulon doesn’t get his own stage, that’s just unforgivable.

They absolutely knew that there were things that needed a bit of tweaking as well as many others that were perfectly fine as they were, so it perplexes me even more when in a way, the game feels like a shell of its former entry and does a lot of dumb mistakes the original never even came close to doing. The presentation is still acceptable, but I can’t scratch off the feeling that something was lost along the way, maybe it’s the way everything is paced (we will get to that in a moment) or that both looks and music have seen a downgrade and there was clearly much less attention to detail this time around, but whatever it is, even if it isn’t apparent, it can be felt across the experience. The pace is all over the place, when once there was a clear sense of speed and timing in every part of the game, now everything takes longer to even begin and lacks the same punch it previously had. Some story cinematics are way longer that they were previously ever were and some others are way short, and while inconsistency was part of what made WarioWare interesting in the first place, this time around it’s done in a way it feels… of, like what once was a game that went 1000 miles per hour, now alternes between 1500 and 200mph in a jarring way. It also affects the way the games are incorporated into the small chapters: before they took place during the action, and you winning them served meant the character would also overcome the problem presented to them, be it delivering a passenger to its destination or defeating a lord of death and darkness. Here tho? A problem will be presented in the initial cinematic… and resolved in the initial cinematic; THEN you play the minigames, and after that a final cinematic plays to make one last joke. There are some outliers, like Kat & Anya and Ashley’s stages that feel more like the original entry, but there are also even worse case, like Dr Crygor, where the games just… happen for no reason, and an even more insulting case is Mona, where it seems like the micro-games actually take place during the conflict, but it turns out that no! It didn’t affect shit and the problem is resolved immediately after by an completely random action, and that combined with the rest of the stages just felt like Wario himself wanted to do a bit of trolling, and you know what Mr.Wario? Maybe if you weren’t so occupied with the funny the micro games would have been way better!... Oh yeah, the micro games, I should talk about those, shouldn’t I?...

They are… fine? A few of them are actually pretty inspired and visually interesting, but overall they are just… well, they are just what you would expect to be able to do with a touch screen. Even if the context varies and the fast paced craziness is still present in a way in them, they sometimes feel like I’m repeating the same action over and over. Each if the stages present new games that revolve a specific action in a attempt to keep things varied, but not only they end up feeling too similar either way, all the games of the same type are just the exact same action but with different visuals, even with Mike, the only stage that isn’t touch screen related, you end up doing the same thing over and over in its micro-games (not that there’s much that there could be done with the DS microphone either way, but I digress). Even the boss stages, which weren’t exactly the crème de la crème in the first game, they were at least enjoyable and FELT like perfect ways to conclude each part… here there are some that last as long as normal microgames, and some are the most boring visually wise of them all… yippie

I really don’t know what happened behind scenes, maybe the was given very little time or mandated what this game had to be by some higher ups, or maybe nothing wrong went with it and I’m just being a over-complicating things. Sometimes a team is unable to make lightning strike twice on the same spot, and whatever the circumstances, that’s what happened this time, and it’s a huge same. It still has its moments and retains some of the absurdity of the original, but it does a lot worse and it doesn’t compare favorably to it in practically any regard, and it isn’t distinct enough to justify its short-comings.

You are out of touch AND out of time, Mr Wario…

Reviewed on Jun 11, 2023


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