I recently started referring to 'character action' games as 'spectacle action', and God of War is a very clear example of why. As flashy as a series like Devil May Cry can be, it's also a case where the spectacle is often based on if one can actually pull off combos. In comparison, God of War is not only more accessible in its spectacle, but is often specifically framed around it.

Whether it be its action, locations, or setpieces, this game is pretty much always trying to wow you. It's trying to please all crowds, and I guess it did this well. Certainly, enemies can be too spongy, and normal mode is a bit brainless, but there's still fun to be had. The thing is, simplified action aside, there's some dumb 'variety' that doesn't really belong here. Some slow platforming, block pushing puzzles, and ledge climbing may feel better than many games just because it consistently keeps Kratos in control, but it takes focus away from the action far too much, unlike many of the climbing sections where combat is still important.

To be honest though, I was expecting so stuff like that to some extent. What was so odd to me was the sheer lack of bosses. There's only 3! That should be this game's thing! Big, insane bosses that make you feel powerful! However, they're far too spaced out to leave an impact.

I started God of War 2 recently, and not only is that one better at presenting simple, visceral spectacle, but so is Metal Gear Rising. I'm giving this one a 6/10, but it may be a 5.

Reviewed on Feb 21, 2023


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