Coming off of Ocarina of Time, this is a bold and unique sequel. It would have been easy to just do OoT again but bigger. Instead, we got a more intimate game with a way more foreboding and oppressive atmosphere. With that tone alone, this is probably the most unique zelda game to date. Unfortunately I played the 3DS Version, which has a more vibrant look to it, watering down the dark and grim mood, which the N64 Original probably portraits a lot better. As a whole, I would describe this game as a rough gem. The 3 day time loop is an ambitious concept with every NPC having a complete schedule, which makes the world feel more alive and adds to the existential dread seeing all of them living out their last days before the catastrophe. With the NPC system this expanded, the game has a big focus on side quests, an aspect I kinda ignored this first time around, which is probably the reason I'm a bit lukewarm on this game right now. I was coming from OoT, where for me the main attraction were the dungeons. Majora only has 4 big ones. Those dungeons are a lot more open than in Ocarina, and want to make you think about those places as a whole structure. To finish them, you really have to understand the layout of each place, a continuation of the water temple in Ocarina, which I liked. But because they are as non-linear, the chance to get lost was higher. Especially the Stone Tower, where the way to the final boss was a bit obscure. In comparison, I thought the dungeons in Ocarina were more tightly designed and visually more varied. Additionally, the time loop got in the way occasionally. Not being able to finish a dungeon because you ran out of time means repeating parts of it, which I found to be a bit tedious. The time loop in general creates a bit of repetition. I played Majora the same way as OoT, just completing the Dungeons along the main path and finishing the game. The finale I thought was great. The final boss and everything surrounding it captured the surrealism of the game well. But the game probably would have benefitted, if I had interacted more with the inhabitants of Clock Town, soaking in more of the actual world. I'm interested in revisiting this game in it's original N64 form someday, taking in the unaltered mood and taking more time to appreciate the sidecontent, which likely makes it a more cohesive and involved experience.

Reviewed on Aug 23, 2023


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