I’m not sure what they were thinking when they released this one. It doesn’t feel like a sequel to enter the gungeon, it’s more of a significantly lighter version. This game didn’t really take any risks in changing the formula. The perspective was changed to work like side-scroller, floors are shorter and composed of a few combat rooms, and controversially blessed runs are now the default way of playing (which is still kinda fun).
Many things don’t work about this new model, for starters the game is significantly easier. You don’t take damage while airborne, it’s easy enough to spam jump and dodge to get you out of most bullet hells. There is a new combo system that rewards better randomized guns the more time you spend without taking damage, it’s poorly balanced; you can get to the 20 max combo and still get the worst weapons. It was likely to prevent you from being too overpowered, but the game is so short that it hardly matters.
What stands out the most is what they took away from us:
- Hidden rooms
- Mimics
- Rainbow Chests
- Rainbow Runs
- Extra secret floors
- A significantly reduced pool of items and weapons
- Curse levels
- Less characters, both playable and not playable
- SYNERGIES. THIS GAME HAS NO SYNERGIES
I’m sure I’m missing more stuff but these are the ones that stood out the most. I realize some features were added in later updates of Enter the Gungeon, but it’s been years since the release and dodge roll doesn’t seem concerned about updating this game. The community doesn’t seem to care much either, there isn’t a wiki for this game, only some blurbs on the existing Enter the Gungeon entries.
I love Enter the Gungeon, and this game still has a similar satisfying gameplay loop. I enjoyed some of it, even if that fun ran out fast. There isn’t much to keep you engaged in here, the endgame is mostly grinding credits for the costumes and hats.

Reviewed on Feb 27, 2024


Comments