LiS 2 has one enormous problem, and that's the illusion of choice. To some extent, all of these games suffer from the same affliction. It isn't really possible for a smallish, episodic story driven game made on a modest budget to have wildly different story branches. There can really only be one scenario for each episode. In the original Life is Strange, this wasn't so much of an issue, because the plot is mostly advanced by the adults around our protagonists, and the game is bound to a small, specific setting.

In LiS 2, our protagonists are the active force throughout the whole narrative. Max was given very few opportunities to drastically change the narrative due to her status as a student, as well as her lack of knowledge about other forces in play. In LiS 2 the entire story is driven by Sean's decisions... except if those decisions don't align with what the writers need the story to be. The times when the game railroads the player onto the one true path are EXTREMELY noticeable, and break immersion in a very serious way.

Reviewed on Jun 25, 2020


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