Lunar Lander, now with fun and lights!
With the addition vector graphics and real-time falling, Moonlander becomes the critical link between Space War! and Asteroids. It is a game about precise and intricate movement of a visible, an onscreen "character" that is not just a paddle, and isn't just grid-based maze navigation or locked to the footage of a film reel like 1954's Auto Test.
Moonlander is an utterly nonviolent game that isn't -really- about achieving a high score, and features no opponent outside of that scoreboard. It is, first and foremost, a game about the raw satisfaction of successfully manipulating physics.
By modern standards, any version of Lunar Lander feels absolutely ponderous. It feels like the bare skeleton of a video game, presented in slow motion. Nonetheless, Moonlander is essentially the first important, substantive remake in gaming history, and is a worthy member of video game's founding pantheon.
With the addition vector graphics and real-time falling, Moonlander becomes the critical link between Space War! and Asteroids. It is a game about precise and intricate movement of a visible, an onscreen "character" that is not just a paddle, and isn't just grid-based maze navigation or locked to the footage of a film reel like 1954's Auto Test.
Moonlander is an utterly nonviolent game that isn't -really- about achieving a high score, and features no opponent outside of that scoreboard. It is, first and foremost, a game about the raw satisfaction of successfully manipulating physics.
By modern standards, any version of Lunar Lander feels absolutely ponderous. It feels like the bare skeleton of a video game, presented in slow motion. Nonetheless, Moonlander is essentially the first important, substantive remake in gaming history, and is a worthy member of video game's founding pantheon.