A remake of Lunar Lander

Moonlander (also known as Lunar Lander) is an early computer game made for the DEC GT40 computer and is the first graphical game in the lunar landing simulator subgenre, as well as the first one in real-time. It is notable for being the first video game with an Easter egg, a lone McDonalds on the moon's surface that can be interacted with or destroyed.


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A game that required more finesse than most of its contemporaries. I think the use of inertia in this is more fun than in something like Computer Space.

Lunar Lander, now with fun and lights!

With the addition vector graphics, Moonlander becomes, in my opinion at least, the first game entirely about the mechanics of movement. The Cathode Ray Tube Amusement Device is a game designed around targeting. Space War! features movement of incredible heft and importance that will inspire practically the entire medium of video games including probably Moonlander, but it is ultimately still a game about combat and competition, much like Tennis for Two and its descendants.

Moonlander is an utterly nonviolent game that isn't -really- about achieving a high score, and features no opponent outside of that scoreboard. It is, first and foremost, a game about the satisfaction of successfully manipulating physics.

By modern standards, any version of Lunar Lander feels absolutely ponderous. It feels like the bare skeleton of a video game, presented in slow motion. Nonetheless, Lunar Lander, and by extension Moonlander, is a worthy member of video game's founding pantheon, and to be perfectly frank, it's not like there was much else going on amidst the video games of 1973.

Creo que esta es la versión que jugué, pero no estoy seguro, porque las fechas para cada una son un poco nebulosas en esta página. Con eso dicho, Lunar Lander se siente como una versión un poco más elaborada del mismo desafío tenso que propuso Hammurabi, lo cual tiene sentido considerando la velocidad de los ordenadores de la época. No me gustó tanto, principalmente porque esperaba un juego que involucrara más reflejos, pero decir que te "gusta" o "no te gusta" Lunar Lander es un poco como decir que no te gustaron los cortos de los Lumière o los de la compañía de Edison. ¿Tiene sentido hacer juicios de ese estilo a estas alturas?

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I think this is the version I played, but I'm not sure. Dates for each version are a pain to find out. That being said, Lunar Lander feels like a slightly more involving version of the same tension-mounting challenge that Hammurabi proposed, which makes sense considering the computers of the time. I didn't like it as much, mainly because I expected something that involved more reflexes, but saying that you "like" or "don't like" this feels like saying you didn't like the Lumière or Edison's shots. Does it even make sense to make that judgement at this point?