The Best One.

Difficulty on normal feels just about right, though most of the robot masters go down too easy when you're using their weakness, something that is admittedly prevalent through most of the series. 10 relies far less on ambush traps. It's very much still "Nintendo Hard" but I can't think of a single situation where something felt cheap. Mean, perhaps, but not cheap. Protoman is playable from the start which is great, though have fun taking double damage if you want to be the cool guy.

The weapons are mediocre, but frankly, if it were up to me I'd probably just remove weapons as a concept from this entire series, so I couldn't care less. The same flaw did not dampen my appreciation for 5, and I don't count it against 10 either.

To be honest with you, I knew within the first minute that I was going to like 10 more than 9 just because you can save from the level select screen. The levels have meaningfully branching paths in them! Bass is really fun to play as! They don't make you fight three Wily forms in a row without any sort of checkpoint! Try to catch me giving a shit that there's some unoriginality in the weapons that I don't like using anyway.

Reviewed on Jul 27, 2023


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