Two mega man-like reviews in a row? Shocking.

Being able to create your own weapons is a fun and unique concept, and it works as a great insentive to collect the stage items. I can't imagine finding all the breakable walls without the sensor item though. It's basically mandatory since every wall looks identical to their indestructible counterparts.

Stages are a bit on the short side, and bosses are a bit on the long side. Some of these guys take ages to defeat because of the over the top health bars. I didn't see much difference in using the elements that are supposed to function as weaknesses. If you want advice before playing the game, I'd recommend just picking increased CP over the elements. You can have a lot more fun with the weapons this way, while still improving their damage output against bosses.

Review is based largely on my Beck playthrough. Edits could come if I beat it as Gunvolt later

Reviewed on Apr 07, 2024


Comments