Cosmology of Kyoto is an odd artefact from an era in which the popularization of personal computers, and computer games, led to a wave of experimentation with the digital medium, which gave us a lot of very interesting pieces that don't always fit with what we currently think of when we think "computer game".

If we look at it with a contemporary lens Cosmology of Kyoto is a horror game, a point-and-click adventure, a walking simulator and an edutainment game. But I don't think that kind of labelling would do it any justice. What I would call it instead is an exercise in form. The odd, fragmented structure; the freeform almost museum-like quality of the play; the functional and mood-driving use of death, are all incredibly interesting takes on how a digital space could be structured. To an extent they feel like evolutionary dead ends, but that's not for any inherent failing of their own, but because adventure games moved from there in totally different (and more lucrative) directions.

But yeah, no, you should probably play this if you like video games.

And, like, content-wise it's super spooky while at the same time being quite interesting and informative. Perfect Halloween game tbh.

But also, I dunno, I look at Cosmology of Kyoto and its very purposeful design decisions, and I think about what could have video games been if that wave of computer games had been allowed to flourish. It feels like we lost quite a lot when the medium became this "ease of use modern fun design" monolith, and left this kind of structural experimentations, not necessarily rooted in videogame-isms, behind.

Reviewed on Oct 08, 2023


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