The Halo series is one of those franchises that's reputation sort of overshadows the actual quality of the gameplay and narrative. For the longest time it was seen as the dude bro shooter (before getting dethroned by Call of Duty in that respect), which is a shame because this series under Bungie's direction was quite ambitious. You don't really see these sorts of stories in first-person shooters anymore. I've long since fallen off with the franchise, but the Bungie led entries will always occupy a certain corner of my brain.

Halo CE has a really strange start to its story when you think about it. You're already well into the convenant war, and it doesn't really explain what exactly is happening outside the most pressing matter. The Pillar of Autumn is on the run from a Convenant fleet, and eventually crash-land onto the ring world known as Halo. There you discover more secrets about the ring as the story and danger unravels in front of you. The game isn't especially long, but it utilizes its short run time to tell a pretty compelling story, while also planting the seeds of stuff that wouldn't get developed until much later. It's simple and effective, while also keeping a lot of the intrigue that Bungie's older games had.

Halo is arguably the game that made FPSs on consoles viable and incredibly popular, and for good reason. It laid the groundwork for a ton of mechanics that other games would implement in an attempt to capture even a fraction of Halo's success. Regenerating shields, once a novelty and very innovative, are basically the default nowadays and so many games use them. I can't imagine what the gaming landscape would look like without this game's existence. But that isn't the only reason why this game was successful. This game's first half is incredibly strong, with a good sense of escalation and forward momentum. The level design alone and approach to combat is what makes this game, and the rest of the Bungie led games, so special. Levels are open-ended enough where you can approach combat scenarios in a multitude of ways. The enemy AI is really something to behold, and on higher difficulties always keeps you on your toes with how aggressive and tactical they can be. The arsenal presented to you is diverse enough where most guns will provide a unique role, however some guns kind of feel underpowered and redundant. The Assault Rifle is especially guilty of this. Meant to be the human mid range weapon, your more often then not better off replacing it with the Covenant Plasma Rifle, or even the Plasma Pistol, which in this game is absurdly powerful. I'd also be remiss to not mention the Magnum Pistol, a gun so powerful that you're almost always happy to have one on hand, and that completely invalidates an enemy type. I'd say where the game falters is in the second half of the game. Once the new enemy type is introduced into the game, the levels become a horrible slog to go through and the difficulty spikes up quite intensely. It's somewhat redeemed by a very memorable final mission, but getting to that point can be an exercise in frustration.

The human character models look pretty outdated, even by 2001 standards. Stiff animation, puppet like mouth flaps, it's the one thing that holds this game back visually, which is a shame because the rest of the game still looks quite good. The Covenant designs are truly excellent, with great animations and audio barks. The environmental designs are also great, even if some of the textures can look outdated. At its worst, it looks of the time, but at its best I would think I was playing a modern game. On that note, I wouldn't recommend playing this game with the remastered graphics. While the attempt is noble, its way too overdesigned and often times would kill the mood of a given level. They make everything way too bright, and would add unnecessary flora to certain levels that actually has gameplay ramifications, as certain lines of sight become unusable,

The music in this game is simply put, legendary. Martin O'Donnell's score is at this point iconic, and once you hear it, it won't be leaving your head. There's a good reason why Gregorian choirs are so heavily associated with this game. It'd be one thing if the music was simply excellent, but the way it's implemented is what really elevates it. Bungie knew exactly when to play his score, so when you hear Truth And Reconciliation Suite kick in, you knew the moment was important.

Halo CE remains a really great first attempt at a 3D FPS by Bungie. They had years of experience with Marathon to get this right, and it paid off big time. It would launch them into levels of success beyond their wildest imaginations, and would lay the groundwork for their trajectory as a company. A lot of the ideas they had for the first game would be later refined in future entries, and while it might not always shine in the context of modern gaming sensibilities, I still think even more than 20 years it holds up.

Reviewed on Apr 06, 2024


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