Dated Interactive Adventure.
Story: straightforward, yet directionless at the same time. Every section has its premise and conclusion. However, the transition between them is not well established. Moving forward feels like a compulsory task.
Characters: They are well crafted. They are relatable: players are able to identify with their personality and finally empathise, espacially in the beginning hours. The same can not be said about a certain antagonist, whose goals and motivations do not feel sensible at any point.
Gameplay: dated. As an interactive adventure, core gameplay mechanics fail to impress. It definetly is an Interactive experience, yet wether it is an adventure or not is quite rather questionable.
Story: straightforward, yet directionless at the same time. Every section has its premise and conclusion. However, the transition between them is not well established. Moving forward feels like a compulsory task.
Characters: They are well crafted. They are relatable: players are able to identify with their personality and finally empathise, espacially in the beginning hours. The same can not be said about a certain antagonist, whose goals and motivations do not feel sensible at any point.
Gameplay: dated. As an interactive adventure, core gameplay mechanics fail to impress. It definetly is an Interactive experience, yet wether it is an adventure or not is quite rather questionable.