I gave this game an honest try but I really can't do this anymore. Every level is just monkey in the cage platforming (no tech skill or special movement required, you're just jumping and running around usually with maybe some gravity flipping) where you have to dodge a million obstacles, and they all can easily kill you in one shot. Sure, you could equip temporary shields, but that doesn't fix the problem that there aren't enough temporary shields and that there aren't enough checkpoints, so you're constantly redoing sections of the level for long durations at a time and it feels like you're barely making any visible progress. The boss battles feel the exact same way, where you're just fighting them for half of your life because phases require multiple hits and if you die (from a single hit), that's the entire phase that you'll have to redo. To top it all off, the soundtrack is just generally chiptune classical music (which is pleasant at first, but just loops really quickly and gets really monotonous) and cutscenes are extremely long with robot text to speech narration and extremely zoomed into the pixel aesthetics so everything looks pretty ugly. I finally threw in the towel during the brickbreaker boss, which attacked me with pinecones that split into small projectiles going through my barrier while i had to reflect back tons of actual useable projectiles to both injure the boss and make sure my bridge didn't collapse after being hit with 3 projectiles. And then I saw the bricks respawn after 30 seconds and I couldn't take it anymore. How does a game that has so many interesting ideas with different gameplay and environments end up being such a slog?

Reviewed on Jan 11, 2022


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