I actually played through this last year during a server challenge with friends but never recorded a review for some reason, so here's my short retrospective take. Klonoa's got it all, when it comes to both charm and accessibility. It's not mind-numbingly easy platforming against generic enemies but it's also not particularly tough or bullshit platforming. Rather, you just need to ponder up the solution in your head as you go along, and you'll get that nice fuzzy little feeling in your heart once you pull it off despite no difficult execution barriers or crazy obstacles to overcome. I've said it before that Klonoa's basically a deconstructed puzzle platformer without the usual failings of puzzle platformers, and I think that only becomes more true as you progress through the levels and the series. If I really had to nitpick, I would say that classic PS1 jank does come through from quick instant deaths here and there from falling, and some of the boss hurtboxes can feel a bit strange (I wasn't too big of a fan of the final boss for some reason), but these minor complaints pale in comparison to just how tightly constructed I feel Klonoa is; it gets everything it wants accomplished during its relatively short runtime. It teaches you the concepts and controls without tedious tutorials, every stage feels like wandering through this nostalgic dream thanks to its classic pixel upon PS1 3D graphics artstyle and wistful tunes, and it's actually a genuinely sad and often heartbreaking game with very poignant moments. Klonoa's one for the books for sure, and I'm looking forward to revisiting it soon when the remake comes to Steam.

Reviewed on May 21, 2022


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