It's a fucking entourage of bullets and explosives and lasers and robots and everything going off all at once. Sensory overload doesn't begin to describe the feelings of being cornered into a boxed room by forever spawning spider-bots and teleporting chrono-troopers, and you make your way out with 2 lucky ricochet shots that pierce through their armor and cause them to explode in a chain of chaos.

The only real complete you can leverage is that after nearly 40 hours in the game I find myself wishing it was a little easier that way I can actually make it past the 3rd floor. The game is brutal and it's hard to know what makes what tick on your weapons. Passive and active items are really simple but the guns, the main focus of the game, come in so many variations and different stats that it's more overwhelming than the actual gameplay.

Of course I play the game not really worrying about that and not really taking it seriously, the core combat is so satisfying that I'm satisfied with what I have seen from the game so far even if it's barely scratching the surface.

Reviewed on Jan 31, 2024


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