I mean it delivers what it promises, they basically just took the original COD, upgraded the graphics and added an African campaign (not a dig I wish more of them explored this)

Kinda feels like it should have almost been called 'Call of Duty 2.0', idek if that's a pro or a con take it as you will

A definite improvement over Finest Hour, arguably the first truly story focused COD, one of the only ones to truly explore the french african/italian campaigns still to this day, making for a rather enjoyable playing experience.

Yet they still keep the ass-backwards control scheme and health system from finest hour. Also the graphics are almost worse than original COD on PC, though I'll excuse the limitations of the Xbox hardware

While the game definitely continues BR1's idea of investing in characters and overarching storylines, that's unfortunately all it took from it.

Buggy AI, graphics that honestly look like a downgrade from COD2, and honestly I think I liked the squad from BR1 more than these guys. Also you STILL CAN'T SPRINT.

Still though, beyond these issues, like any other COD game it is a fun romp through the WWII theater

Honestly there is a bigger jump from COD3 to this game than there is from this game to MW2020. While it may not exactly "hold up" visually, you can not understate the enormous and important effect this game had on the industry at the time. Seriously, this game practically CHANGED the entire landscape of gaming altogether.

Unfortunately, MW2 and some select flaws keep it from a full 5 stars, but I have to say that this game will emerge as one the early modern classics.

I have to say that when this game came out, coming off the heels of COD4 I personally thought this was a slight step backwards. Looking back at it now however, I have to say that rather a step backwards, this seemed more like the series first experience with complacency. Other than Nazi Zombies this game didn't really introduce any new mechanics, and the storyline isn't much better than MW's. To conclude, this game isn't bad, it's honestly quite good, there's just not really anything to distinguish it from the others in the series, it just kinda....exists.

However, I will say one difference is that the grenade system in this one is still just as fucked as I remember. Literally at least 99% of the deaths sustained during my time playing this one were due to 10 grenades all being immediately cooked in my direction. The last staircase of the Reichstag in the second to last mission comes to mind.

Also I mentioned this earlier but I really feel like I need to highlight that this game does get points for introducing the Nazi Zombies game mode, while I personally feel that BO was the game that took Zombies to the "next level", you have to marvel at this little game, turning essentially an easter egg game mode after the main credits into a franchise almost as big as the main COD games themselves. While WaW may not have been as explosively game changing as MW before it was, Zombies will definitely stand as the lasting testament to the game.

This game suffers largely from the fatal flaw Roads To Victory suffered from, in that there is a good game deep inside here, it's simply pushed aside from all the shortcomings the Nintendo DS provided. However, they were able to better circumvent these issues with the COD4 port, so I'm not entirely sure what N-Gage's excuse is here.

A few choice control schemes and the almost-downgrade of graphics from the COD4 port unfortunately just make this entry lack in comparison. Also not to mention, this game is just too damn long. While I enjoyed the inclusion of a British Campaign, the entire story goes to almost 30 missions, not including the 30 other "challenges" which are really just campaign missions with requirements. All in all, not the worst game I've played but definitely in the lower tier of COD entries.

I genuinely do not know what I can say about this game that a million other people haven't already said much more eloquently than I ever could.

So, my only complaint with this game is that after 11 years, I am still not good enough to unlock the 'Echo' tier of Spec Ops levels.

This game oddly feels more like a port of COD4 rather than MW2.

I like how N-Space keeps finding new ways to incorporate the DS with each installment, that is neat. However, there were 2 or 3 parts in this game that are ridiculously more difficult than the rest. Especially in the last mission, I found myself basically just throwing bodies to the grinder just to get another checkpoint. I guess you could say that's the most accurate part about this game to real warfare.

I didn't want to actually play through this campaign again, mainly because I actually bought this port when it was released, and it was my first introduction to the original Call of Duty before playing the original PC version earlier this year.

This game is literally just the first COD with upgraded graphics and no quick save system. I have played it in completion at least 4-5 times. These are not positive or negative aspects to the game, they are merely factual observations, do with them what you will.

Activision continues their string of successes with BO coming just short of the peaks that MW2 reached.

An interesting thought about the series as a whole, and helps to explain why I still rank MW2 above this one, albeit slightly, is that up until the first Modern Warfare, the games played closest to like a war movie, Saving Private Ryan, Band of Brothers, that type of stuff. After Modern Warfare though, the series takes this turn into just straight action flicks, your Heat, Shoot Em Ups, John Wick, just fast paced action. Now while those concepts might not seem entirely separate, they definitely are as you can see Treyarch trying to kind of combine the two concepts with this game and WaW, while Infinity Ward just leans fully into the action tropes. It's a small difference, but it's that commitment that makes those games slightly edge out their other entries.

There's really nothing inherently wrong with these DS/Handheld COD ports, it's just their existence becomes more and more difficult to justify the further into the series you go.

The end of a dynasty. This is all pre-emptive to my replay of BOII but from my memory of the series after this entry, it's all downhill. Just like the past couple entries I'm going to refrain from an essay of compliments that everyone has heard a thousand times before and just say: this is how you end a trilogy. This is how you wrap up every storyline perfectly while leaving yourself open to a million possible storylines as a sequel. While I haven't played the new MW or any of the entries following this one, I honestly can't think of a better conclusion to any storyline in any piece of media available.