Played on: PS1 emulator | 100% Competition
General thoughts: Very fun and iterative action rpg with lot's of personality

Gameplay: 3.5/5 - The game is straightforward and simple, you have two means of dealing damage, and your movement is really restricted, so for me the game was very fun from the start because you feel like you depend only on your skill and determination. it was a really fun challenge.

Level design is really well thought and encourages you to always keep looking and investigating every corner because if you do this you may find very cool and unique items.

The monsters are ok, some are really creative, others not so much. but it's ok .

Narrative: 3/5 - Nothing too crazy or over the top, you can tell that they didn't have much time to think about this aspect of the game, but the npcs are very interesting and mysterious, you always find yourself trying to exhaust all dialogues and coming back to check on them. Also they give you hints about items or sections in the game, so that always something really cool to have in a game, the developers trust in your intelligence, and they give you information through little pieces of narrative and dialogue with npcs

OST: 4/5 - I really, really like the Music in this game, it has some type of dungeon synth feel, but with sounds and influences of snes soundtracks. This fits perfectly for a game in which you are navigating through dark corridors and cemeteries

Soul: 4/5 - Taking into consideration all the above points, I think this game has a lot of soul, you can feel the love and enthusiasm that they put into this game.

Visual design / Atmosphere / Worldbuilding 3.5/5: The ambience is great, you immediately get immersed into this world, and you feel like you are investigating dungeons and corridors. The setup is really unique in my opinion. You are a mage warrior crawling through some type of sacred cemetery with multiple levels in which you find royal troops fighting for survival, never seen a setup like this. the only negative thing I would say, is that some areas feel way too repetitive after a while, it would have been a great addition to the game some if you had some type of differentiation or decorations to the places, instead of just changing the color of the wall

Difficulty design 3.5/5: at the star and right after the end, the game can feel a little bit too frustrating but nothing too crazy, I honestly really enjoyed the challenge, and I think it escalates very well.

Nostalgia factor: N/A

Reviewed on Jun 05, 2023


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