No huge affinity for Resident Evil going into this- my friend Shane and I were just looking for a fun co-op campaign to go through together and RE5 absolutely fit the bill. Chris Redfield teams up with Sheva Alomar as they make their way across West Africa, which has been totally invaded by zombies. The story is ridiculous but more major payoff when it comes to long-standing Resident Evil characters than you might be expecting going in.

I've heard this game is absolutely miserable in single player, where your AI companion will steal your ammo and then shoot a whole clip into a wall. You share ammo with your co-op companion but there's just enough of it to make smart choices between the two of you without being too stressful.

RE5 obviously has more movement than earlier titles, but it still feels somewhat tank-like by today's standards and that takes some getting used to. Once you get used to it, I ended up not minding the more restricted movement here compared to other action games because it feels somewhat more tactical in a sense at times.

RE5 isn't perfect. For one, the setting feels a little problematic. I think it's odd for Chris Redfield to be raiding these African villages of treasures and selling them for cash so he can buy weapons. Why was it never looked at this way in development? There are also some annoying bullet sponge bosses along the way- there's a rocket launcher which can instant-kill any boss and it's too tempting not to use at times because the bosses can get pretty tedious.

Resident Evil 5 is mostly a zombie-killing good time with a friend and while I see why this game disappointed fans at launch, we definitely had a good time with it with some truly entertaining marathon sessions to reach the conclusion.

Reviewed on Dec 18, 2023


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