I cannot accurately put my finger on why this game does not work for me, just a couple of theories. It shocks me this game is not as exciting or fun as its spiritual predecessors Left 4 Dead and Left 4 Dead 2. Those games are A+ Co-ops. This game is developed by the same studio, minus the “Left 4 Dead” IP. It plays similarly, with strong emphasis on co-op and using the game’s AI director. The structure is similar, move from safe house to safe house in several unique environments. So why does it feel different?

It could be the card system- where players collect cards that will provide stat boosts so you can basically build out a character that is proficient in a certain weapon type, or defensive upgrade. That element adds a complexity to a formula that might not have been needed. Players also have to “BUY” ammo at safehouses along with throwables and medkits. So during your run you need to keep your eye out for coins to use as in-game currency. The campaigns also feel more tedious, some of them feel like they go on forever rather than having a campaign with four mains sections and fifth finale. Back 4 Blood splits the campaigns up into Acts, and then within the acts are different chapters. It just feels more confusing.

Finally the biggest problem with the game is it’s difficulty. Recruit, Veteran, Nightmare and No Hope. You think this would be similar to Easy, Normal, Advanced and Expert from L4D- but it’s not. Expert in L4D is closer to Veteran in Back 4 Blood and it shows how the developers really want you to grind out those cards so you can increase your characters stats to be able to service in No Hope. We don’t want to grind in this game Turtlerock. We just want to play it, sometimes with friends, sometimes with noobs. Grinding with people you do not know is a disaster recipe. We thought you understood this from the Evolve failure but maybe you will understand on your third try.

All this game does is make me want to play Left 4 Dead again.

Reviewed on Feb 05, 2024


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