Damn, this is just immense and endlessly creative and honestly it's the type of thing that really expands on Doom while turning it into its own thing entirely, and I just loved all the environments and level design in this. When I mean immense I mean IMMENSE, and god there's something about the way this map plays with DOOM's terrain where so many of the individual levels are just so distinctive in their own right. I mean it's also a heavily collaborative effort but it really does seem to work so well even if fundamentally this game is just "kill monsters, collect three keys." and so forth. There's levels in this that took me literally DAYS to finish with just how huge they were and it's also weird how like they're just in the middle of the game and then the next level afterwards would be completed within a few minutes. Also just the way that this plays with hidden areas and Doom's puzzle solving mechanics were certainly interesting, just with how intuitive it is. There's a whole bunch of times where I flipped a switch, an entirely new areas opened up where I killed hundreds of imps with my chaingun and BFG and what proved to be the deadliest weapon of all in this game... monster infighting, which is just yeah, you know.

This was really good though. Doom's gameplay has that nice combination of simple yet intuitive crossed with graphic violence that gives it such a rhythmic quality to it and yeah, I played this a lot and found it weirdly relaxing. That, and I liked how each of the episodes in this felt so distinctive from each other in terms of their settings and oddly it gave it kind of an abstract storytelling vibe to it. One thing I will say is like before this game is IMMENSE, like it's huge. It's weird when like one of the main things I may or may not have against it is that it's overwhelming but my god, you know. Definitely a must play for Doom fans.

Reviewed on Feb 11, 2024


Comments