There's something about this game where you can tell that it was made by some really talented people and there's definitely a lot of charm and humour to this game and a slew of inventive gameplay mechanics. It definitely pushes the Build Engine in terms of interactivity and this central atmosphere that feels like something out of a Troma film in terms of how it combines exploitation shlock with gross-out humour (literally with in-game posters strewn all over the wall).

However, I will also say that this game is really broken - something where the hit detection is really inconsistent, the puzzles in this game are so obtuse (it feels like the developers felt the puzzles were intuitive, but also offering no way for the player to figure them out), and even basic things like key hunting and your health system are way too complicated, somehow.

It's something where every person who has complained about the game has complained about the exact same things, you can't help but notice it when you play it. At points this game is fun but also its matched by its frustrating aspects - I find this game frustrating but also I can not put it down. It's fascinating but at times it can feel like a chore to get through.

Really, this is a one of a kind type of game and something that's proof that there's such a thing as a "So bad it's good" game - and I think is something that really should be really studied by game designers. It's not necessarily something where there's little effort put into this game. In fact, there's a lot of effort put into it - but it's so misplaced and weird, and that's why I think people should really give this a shot.

Don't say I didn't warn you though. This game will absolutely try your patience if you venture into it.

Reviewed on Jul 16, 2021


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