unfortunately, it's very much a Lucius 2 situation where the first game becomes somewhat of a cult game and the sequel instead of trying to understand what made the first game work and improve it, instead ends up trying to hard to be different and throws a bunch of mechanics at the wall whilst doubling down on the story it's crazy there is a 6-year difference between this and the original and the combat still feels as clunky still just as easy to be stun locked into a corner, honestly, I think it's even worse here way too many of the ghost enemies rely on randomly attacking you from off-screen it is dread---full they also added a bunch of stuff mechanically like I hinted at: stealth and melee combat are now a thing none of these ever working together it's usually either a camera or melee or stealth segment none of them great, another thing lost in this game is a bit of the charm of the graphics in a goal of making it look more modern you lose that cool "retro" look that now seems a lot less intentional but honestly despite this being a pretty mediocre horror indie game I am not gonna lie I still kinda enjoyed I think there is still a charm there with the world design being so unique and some of the monsters, who ever did the drawn art for the monsters you can look at in the beastiary they look so good! but still very hard to recommend this to anyone unless they are just survival horror fiends fiending for something different even if it doesn't work out

Reviewed on May 01, 2024


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