Quite a pleasant entry in the crafty-explorey-base building genre. There's a gorgeous pixel art top down aesthetic that just looks absolutely fantastic, and there are moments of great beauty looking out across flooded caverns illuminated by glowing blue flowers.

There were a couple of flies in the ointment. Tried playing this in a group of 4 or 5 pals, and the scaling on the boss combat feels decidedly wonky, one boss is notorious for being nigh-impossible with a large party. The time/reward ratio on some activities felt disproportionate - there's an extensive fishing system with equippable rods, baits and buffs, but in the time it took me to catch half a dozen fish my pal could grow hundreds of vegetables. Other times, if you wanted to refloor a room it was always a total chore- walls are incredibly abundant from mining, but you have to specifically go out of your way to dig out bottomles s pits in order to collect the appropriate ground tiles. One of the worst elements for me personally is the complete absence of signs, making it nigh-impossible to effectively organise a group base without repeatedly being asked "where do we keep the minecarts"

I enjoy the look, I enjoy a lot of the systems, I greatly enjoy making little rail lines to all corners of the map. Something holds me back from a ful lthroated endorsement, and I'm really optimistic that by the end of early access it'll be firing on all cylinders. As-is, it's 90% there, and just needs a little axle grease to make it perfect.

Reviewed on Feb 20, 2023


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