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Personal Ratings
1★
5★

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Best Friends

Become mutual friends with at least 3 others

Loved

Gained 100+ total review likes

Elite Gamer

Played 500+ games

GOTY '22

Participated in the 2022 Game of the Year Event

2 Years of Service

Being part of the Backloggd community for 2 years

GOTY '21

Participated in the 2021 Game of the Year Event

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Gained 10+ total review likes

Gamer

Played 250+ games

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Played 100+ games

Favorite Games

Bloodborne
Bloodborne
Disco Elysium
Disco Elysium
Outer Wilds
Outer Wilds
Hades
Hades
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask

515

Total Games Played

017

Played in 2023

035

Games Backloggd


Recently Played See More

Dredge
Dredge

Apr 13

The Jackbox Party Pack 9
The Jackbox Party Pack 9

Mar 17

King of the Castle
King of the Castle

Mar 17

Total War: Warhammer III
Total War: Warhammer III

Mar 10

Pentiment
Pentiment

Mar 08

Recently Reviewed See More

Played this for 8 hours and even now I feel a certain compulsion to go back for more, to unlock a bit more research or build the next thing... but I've never had any fun with the damn thing. It's all RPG Progression loops on top of ultimately bland activities. Walk here and hold X for 5 seconds to chop. Walk here and hold X to build. Walk for 5 minutes to find an NPC who'll ask you to walk to the other side of the map and hold X to get some moths. It's Stardew without a satisfying core loop or a division between short and longterm goals.
There's a bizarre lack of signposting where vital skills are completely locked behind talking to a faceless NPC somewhere, and in the meantime your gormless protagonist can hold an shovel in his hand in front of a mound of sand saying "Technology required" to do this. MATE. It's a mound of sand, start digging.
The graveyard element also seems oddly peripheral. I spent the majority of my time playing the game chopping wood, planting crops and breaking rocks. There's so much Stardew stuff included that gets in the way of a very fun premise.
The story's also just a non-starter which made me disinclined to interact with any of the NPCs.

A bit hard to get into - there's SO MUCH going on at the very start that it doesn't explain particularly well, and it's not immediately obvious what the emphasis of the game is. But once you get into the swing of things, it's great Roguelite fun, packing away powerups and shoveling handfuls of seed down as fast as you can. Visual style is gorgeous, if a bit noisy, and the music is fun.

There's a lot of big ideas in this one, it really feels like they're trying a lot of stuff. Some of it works, some of it really doesn't. A kinda hero shooter PVE game where you fight MASSIVE waves of dinosaurs- dinos moving like a fluid there are so many of them - that works. That rules. All the progression gated behind story progress in a multiplayer game... that doesn't work so well! There are a couple of modes that are absolutely great, I remember a moment where everything clicked and I thought "oh! all this character's abilities seem good and useful in this context", but you don't get to choose what mode you're playing, it's all random/progression locked, so I only saw it twice in about 8 hours with the game.
Kinda hope it keeps going, I played it on Gamepass and had a pretty good time of it, might give it another shot in future.