This game is good for the first half but falls off REALLY quickly for the second. I liked it quite a lot, but the final stretch really left a sour taste in my mouth.

+ As usual, the exploration is very well-done, and the soul system allows for some really cool synergies and playstyle opportunities.
+ A lot of neat "quirky" details that sweeten the experience and make the castle feel interesting
+ The music is pretty good
+ Visuals are very pretty, and are a serious step up from the other games

~ Bosses are quite the challenge and can often be pretty frustrating, but that makes it more satisfying when you finally beat them
~ Touchscreen "seal" mechanic is kind of stupid, but I respect it. I like the idea of making the player do something very precise in a frantic situation, but it usually just creates frustration when you get it wrong.

- Far and away, the most grind-heavy of the series so far. You have to grind for a variety of things: getting the true ending, leveling up the souls themselves, and making stronger weapons.
- Terrible final boss. I skipped it and watched the ending online because it was NOT worth it.
- Story might as well be nonexistent

Reviewed on Dec 25, 2022


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