The concept is unique but the game kneecaps itself by being so front-load heavy. It starts off strong but it gradually becomes a chore to play through. The early spirits you encounter such as Alice, Atul, and Stanley are far more charming than the later ones. Most of the later spirits have annoying personalities, and the quests become so repetitive that you might feel compelled to simply give up on the game.

The game also suffered from being overwritten in its dialogue as all the characters (even background NPCs) would give such verbose speeches that were uninteresting and wooden. The cute art style and whimsical nature mixed with the foul language used by certain characters was a tonal clash.

I think this is a game that deserves a long time to play through to allow the user to contemplate over the narrative (since it deals with heavy topics like death and grief), but it simply didn't know how to keep itself interesting over that time span. We can see attempts at becoming a modern classic in the early part of the game but it peters out into a disappointment by the later part.

I applaud the game for being able to make me shed a few tears though, something which most tearjerker media fails to do.

Reviewed on Mar 18, 2024


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