Although XCOM 2 reinvigorated its turn-based squad strategy by introducing “concealment,” it simultaneously exposed the faults and seams inherited from its predecessor. Invisible Inc, on the other hand, is turn-based stealth at its finest, designed for that purpose from the ground up. The ever-increasing security level (every few turns a new guard enters the fray) ratchets up the tension more effectively than X2's countdown missions. The game's main flaw is a rogue-like plot that ends on a cliffhanger, in which the supposedly brilliant mentor is duped by an obvious double-cross – not the best incentive for starting another play-through.

Reviewed on May 26, 2023


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