As par for the apropos course, here is a short review of A Short Hike:

A Short Hike captures the essence of a full, rich day of summer. It’s a day without television, video games, and there isn’t any cell reception for miles. This combination is perceived as a modern teenager's worst nightmare. That is, until they are pushed into experiencing a day like this in a rustic environment and unlock a sense of wonder. This happens to anthropomorphic bird-girl Claire whose parents force her to stay awhile with her park ranger aunt and bask in the magic of the outdoors. The main objective during her day without electronic stimulation is to hike to the peak of a mountain, humorously motivated by the fact that it’s the only place with cell phone reception. Before Claire can take on this daunting task, she must acquire a certain number of golden feathers that increase her endurance. These feathers can either be bought, found, or obtained through completing tasks for the various NPCs. On her way up the mountain, Claire will cross sandy beaches, craggy mountain paths paved with pine trees, autumnal cliff sides, man-made lighthouses and power lines, and so many other parts that make up the glorious landscape. The DS graphics are endearing and the buttery-smooth framerate is ideal for Claire’s running and gliding movements. The player will become as occupied with the bevy of possibilities that Claire’s day presents that the “short hike” that the title alludes to will be prolonged extensively. Like a kid who has spent the day outside, the player will not want the game to end when Claire climbs that mountain and dusk signals the end.

A Short Hike is the walking simulator with 3D platforming elements that Journey should’ve been.

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Attribution: https://erockreviews.blogspot.com

Reviewed on Jan 09, 2023


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