I've found myself coming back to this game more than any other.
It's a game that will truly make you feel like an idiot, and then like an absolute geNius.

DCSS sets itself apart from a lot of other roguelikes by making "wiki knowledge" and spoilers less important than character builds and tactical decision making.
The game is nearly infinitely replayable, due in part to the sheer variety of character builds. Do I want to play as (yet another) near-invincible axe-wielding, illiterate minotaur? or something more interesting, like an octopus shapeshifter with a slowed perception of time, or a normal housecat with 9 lives?
You also get a say in how long the game is. You only need to collect 3 of the 15 runes of Zot to win the game, meaning each run has about ~10 hours of additional optional content.

The current devs are making a lot of questionable decisions (in my opinion), but it's great to see that the game is still actively being developed, 20+ years later.

Reviewed on Jun 28, 2022


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