I hold a lot of respect for this game as a dweeb that co-hosted a podcast about it for a year of my life.

As a gacha, it had the sense to have you roll for weapons that bestowed characters with limit breaks as opposed for rolling for the characters themselves. This means that you could build up your favorite characters as updated mechanics steadily made them stronger and stronger throughout the game's lifespan.

The content of the game was pretty abysmal for the first 2-3 years of its life, as the difficulty was a flat check of needing the proper offensive and defensive options to kill event bosses. Slowly yet steadily, the game grew into a very distilled teambuilding sim by which your options opened up through increasingly more generous banners and more powerful skills becoming readily available.

The setting and characters serve the premise well enough for a fanservice title, sadly it never does anything more interesting with it's concept of meddling in the stories of past games. I think if the story had a bit more meat on the bones, I could've recommended it to fans with a stronger sentiment than "it gets fun 5 years of free pulls in".

Overall, what kept me coming back til the game concluded service was seeing the flashy animations of 2D sprites and 3D effects to represent events throughout the series' history.

Reviewed on Jul 01, 2023


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