The angriest game about bureaucracy you'll ever play. Darksiders' plot concerns the Apocalypse being called too early and War is held responsible for it. Sent to Earth a century after humanity has been eradicated in the wake of the war between Heaven and Hell, War is tasked with finding out who actually started the early Apocalypse and bring them to justice. There's a lot more going on here, but none of it is past surface level guff - Darksiders is sort of like if a Warhammer 40,000 fan decided to discover theology but through the medium of mid-90s comic books. It takes its lore seriously, but there's little substance; it's just sour faces gurning at each other and mumbling about the cosmos.

Gameplay is more or less lifted from the 3D Legend of Zelda games. War lumbers around the decaying ruins of human civilisation, occasionally trundling his little legs into dungeons, solving some puzzles until he finds a new item, which is then used to beat a boss. Combat is fairly straightforward; it works, but it lacks depth and feels kind of stodgy as War moves at roughly the speed of a bloodsoaked glacier. It's also one of those games where every idea has been cherry-picked from better games, which is especially apparent when you get to the dungeon that gives you a gun that shoots blue and orange portals.

A perfectly playable, utterly average game.

Reviewed on Apr 05, 2024


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