The thing I love the most about Dragon Quest IV is its structure. The story, which concerns the ominously-named Psaro the Manslayer and his efforts to destroy humanity, is broken into chapters, each one focusing on one of the heroes who's paths will eventually all cross to form your adventuring party. It's a really strong way of presenting each character, and cements their personality and their reason for fighting, in an effective way.

As is usual for Dragon Quest, the moment-to-moment gameplay is very traditional. You'll wander around a lush fantasy world, going from town to town solving people's problems and fighting monsters in turn-based combat. The main quest is, as is common in the series, a scavenger hunt for legendary weapons, but here they're woven neatly into the world as national treasures or sealed away in deep caves and tombs. There's less freeform role-playing here than in III, but it's replaced with a strong character-led quest that hits all the right notes for fans of the series.

Reviewed on Apr 06, 2024


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