Metroid II feels like a strange middle child between the original and the unrequited masterpiece of Super Metroid but II is not without merit. The gameplay is significantly more evolved and fluid here and the Metroid counter acts as a more clear goal unlike the original game’s utter lack of direction and II’s quest maintains a semblance of non linearity. The story however feels like an odd turn and is somehow more barebones. The original game is the classic fight against the Space Pirates and preventing them from unleashing the Metroids. II’s story is just the ethnic cleansing of the Metroid species, descending down their planet and killing the queen. There’s nothing deeper at play here except from that ending which is a very nice touch. Overall, I found this to be a nice much shorter Metroid experience that was clearly held back by the Gameboy’s limitations and I honestly believe that Dread only being released when the hardware felt right was ultimately a smart move for this franchise as the result could’ve been similar to this.

Reviewed on Jun 11, 2023


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