Gameplay - ★★★
Roster - ★★★
Graphics - ★★★★
Sound - ★★★

So I ran through the arcade version of this game and to be fair, was quite surprised by it.

The game is a 2D fighter reminiscent of Street Fighter in almost every regard. It's SNK, so that's to be expected of the time to be honest, as Capcom and SNK were synonymous of each other at the time in the arcades.

As far as the game goes, gameplay is pretty decent, with only some things leaving me scratching my head as I progressed through the arcade. After Stage 3, the difficulty really ramps up a whole lot, which makes it difficult to actually learn anything when the AI is doing max damage combos for each character you face.

The mechanics of the game are underwhelming but interesting, having 2 modes, "Speed" and "Power" - This does as you could expect. Speed gives you access to combos and 1 frame links, whereas power focuses on more poke heavy gameplay and rewards smart use of your specials, outputting heavy damage but punishing you heavier for fucking up. There is also a parry button which I find interesting, but overall honestly, I didn't end up using it all that much. I'm sure better players would have used this to its full advantage, but I am not one of them.

So it plays like the average 2D fighter of the time and graphically the game slaps. The soundtrack is crisp but nothing too memorable. The roster is decent, but no-one really caught my eye on who to play as to be honest. Overall it's generally a decent 2D Fighter. I could have done a lot worse with picking this one to play next.

Reviewed on Feb 07, 2024


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