I mean, what the hell was I expecting, right.

I had tried and failed to play through this game several times in my life, the first being as early as my grade school days. I should’ve seen that as a sign, but for whatever reason I just recently purchased this game (for the first time, mind you - said grade school copy was a friend’s that was borrowed and never returned. Sorry Brandon), which refueled my determination exactly enough to say I did it.

It was shocking, I guess, to see just how humble the beginnings of the series were. I don’t know jack shit about the tale of Sora and co., a story which continues to gain a seemingly bottomless supply of infamy for its overcomplications and addendums, but the fact that this game ended and I went “huh, that was actually pretty straightforward,” is bonkers considering what I was expecting. I mean, that’s not necessarily a compliment considering how trite the dark/light concepts became by the end (I hear the rest of the series continues this trend...), but the story of Sora, Riku, and Kairi confronting their futures as individuals was a compelling FF-type of experience that, unfortunately, was geared for an audience that I’m not a part of. As a personal aside, I always find myself at odds with Square games because they require quite a bit of emotional vulnerability to be impactful, and sometimes that just ain’t me. I’ve made my peace with other games in this world like FFX, a game which is very earnest and tender should you be willing to let it move you. Here? Umm, oops, I think I waited too long to feel impacted by this coming-of-age story!

As for the combat and stuff, it’s surprisingly(?) solid. The fundamentals of your attacks (long-startup, short-startup, final long windup, x100,000 times) don’t get old as much as they get squared against things which always feel like they could be more interesting in either a specifically-RPG or specifically-action context. But they do work, and given that they have to carry you through a 20-30 hour game, that ain’t too bad. However, the magic components here feel pretty weak, both in use and concept. I did go shield/wand at the very beginning, so I’m not sure how much that affected my experience, but especially late-game I found it a lot more effective to just stack physical abilities and equip Divine Rose to erase health bars that were peskily larger than I wanted to deal with. Oh, and graviga, of course. Busted-ass spell.

In the end, though, I think the thing that broke the spell was ultimately just realizing I was sort of playing it out of an obligation to finish. I enjoyed bits, of course: even with the unpleasant level design, it’s hard not to be charmed by these worlds which fit the criteria of their respective movies in a sort of Disney dark-ride way. And as expected, Yoko Shimomura was fucking COOKING here. But the stretches of mediocrity ran too long, and the corners were too tempting to cut when the things I enjoyed were beginning to drift away to leave behind Ansem. What a shithead.

I dunno, sorry I don’t have that many insightful things to say. I just practically shooed the kids out of the Mcdonald’s playplace and then complained that I got stuck in the tubes. I can’t say I regret finally toppling one of my all-time rivals, but I do kind of regret spending time here hoping something would change my mind when clearly this silly little game about a lil boy and his lil-but-slightly-bigger friend who has a crush on him was never going to be my thing, lol. Shoutouts to goofy and donald tho them boys my slime fr😤

Reviewed on Apr 08, 2023


1 Comment


1 year ago

also something I wanted to point out but then realized this was for the PS2 version of the game: final mix is very funny in how it adds things almost solely for the purpose of bringing this game's tone closer to what the rest of the series is.

Also, all those cutscenes without VA... yeesh