Going in I absolutely had 0 expectations, wouldn't be an exaggeration to say that I was expecting to hate it given how much of a cheap bloodborne knock off the game looked at first glance but the game proved me wrong with its combat system, which is far closer to Sekiro (if you don't play like a braindead idiot, that is) than BB with a spin of their own on the posture system which is the green health bar, it adds a well needed layer of depth to the overall combat, keeping the player constantly switching between different attacks to dwindle down the enemy's health, while also demanding an aggressive playstyle since the enemies tend to regenerate if they aren't being pushed with the green health remaining. Basically it's the almost the exact same thing as the posture meter but it works on vitality damage as well since this game isn't streamlined for parrying which is a missed opportunity since I believe it'd have been better off if it discouraged dodging and focused more on parrying since the combat clearly built around the idea of parrying, the bosses make it obvious. The RPG elements were totally redundant and only exists for the sake of following age old souls tradition, that's also something the game would be better off without.

Thymesia is quite lacking in the level design and visuals department but the combat kept me hooked throughout its measly playtime of 6 hours with some very well-designed humanoid bosses, the non-humanoid ones are just tedium incarnate though

Reviewed on Aug 24, 2022


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