On its current state the game has more annoyances than enjoyment.

The design choices are the worst type for a roguelike: grind otherwise you are not winning.

Grind to get better gear with minimal % upgrades (but maybe you can get a bonus armor! just grind more please cause its random when you upgrade)

Grind so you have more money to keep doing tries cause getting back to a level cost money exponentially.

But you also don't want to do this and its better to do the whole section all over again cause you can't buy consumables on base and one of them (at least for the first boss) makes the fight like 90% easier.

If you die you lose absolutely everything you had on that run, so better grind again the gear you lost, then making another run to fix that gear, then making another run to get consumables for the boss that would probably kill you.

If you also add the fact that there is a weight system on this game so when you want to do a run where you want to kill the boss you dont want any items on your inventory cause they would make you slow, and you don't want that cause as a said before, dying is horrible on this game.

The devs have addressed this by saying they are going to add a mode for the people that don't want a roguelike, so this will be shelved until that mode happens.

Reviewed on Apr 01, 2024


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