Raw Metal

Raw Metal

released on Mar 19, 2024

Raw Metal

released on Mar 19, 2024

Infiltrate the depths of an exoplanet mining facility to scavenge for gear and challenge a corrupt megacorporation. Utilize gadgets and equipment in high-stakes stealth, and hone your fighting skills in breakneck combat in this stylish stealth-action dungeon crawler.


Released on

Genres


More Info on IGDB


Reviews View More

do you guys think if a gas station crackhead went up to the scavenger they'd be able to see a big, red warning sign over their head before attacking

Very fun game I spent a lot of hours playing! Can get too grindy for my liking at points (especially trying to beat the first and second boss), but my overall general skill improved and I eventually completed the game! Very fun but will take a while to get into if you came in not expecting a dungeon crawler roguelike

concepto y estetica interesantes ejecutado de una manera muy aburrida, despues de 3 o 4 niveles se pierde la novedad y el combate pasa solo a ser tedioso y repetitivo, los items no son mas que ajustes minimos a tus stats y el sistema que los contiene me agobio a los 30 minutos, probablemente lo voy a rejugar cuando lo terminen o hagan una update grande

On its current state the game has more annoyances than enjoyment.

The design choices are the worst type for a roguelike: grind otherwise you are not winning.

Grind to get better gear with minimal % upgrades (but maybe you can get a bonus armor! just grind more please cause its random when you upgrade)

Grind so you have more money to keep doing tries cause getting back to a level cost money exponentially.

But you also don't want to do this and its better to do the whole section all over again cause you can't buy consumables on base and one of them (at least for the first boss) makes the fight like 90% easier.

If you die you lose absolutely everything you had on that run, so better grind again the gear you lost, then making another run to fix that gear, then making another run to get consumables for the boss that would probably kill you.

If you also add the fact that there is a weight system on this game so when you want to do a run where you want to kill the boss you dont want any items on your inventory cause they would make you slow, and you don't want that cause as a said before, dying is horrible on this game.

The devs have addressed this by saying they are going to add a mode for the people that don't want a roguelike, so this will be shelved until that mode happens.

Ah shoot that boss killed me,
Guess I have to do another run to get my gear,
then another run to fix my gear,
then another run to die all over again

Raw Metal is a baffling game. It is an action-stealth hybrid that doesn't seem particularly interested in its stealth nor its action, somehow managing to keep a loop together that is challenging and engaging but which feels like you're playing two proofs-of-concept that got smushed together and called complete.

The devs seem open to feedback around some of the issues I have with it, but they seem dedicated enough to their own design philosophy that these concessions take the form of menu options which substantially alter things like progression format. It seems, then, that most of what this game gets wrong (at least in my eyes) is at least on purpose. So maybe it's just not for me.