(Star rating is for Call of the Machine; the base game would likely be a 1.5 or a 2)

To this day, I think Doom 1 and 2 are the only truly great games out of id's 90s output (in singleplayer at least; I've heard the Quake games are far better in multiplayer but I can neither confirm nor deny this myself). Wolfenstein 3D and Quake 1 were likely great games upon release (I wasn't alive so I can't really say for sure) and in retrospect they're still technical achievements for the time, but they're also...dated in the present day, for lack of a better term. Wolfenstein is too rudimentary to be anything but a curiosity, and Quake is a drab game that botches the basics of FPS mechanic design. Doom 1 and 2 are polished, imaginative, and frenetic, if imperfect; even when modern boomer shooter designers take influence from other classics, it often feels like the energy they take to their games' pacing is derived from the primordial cultural concept of Doom, and this isn't to mention the thousands of Doom WADs that build upon its structure more directly. Doom is the sort of masterpiece that comes once in a century; to expect id to make a worthy followup to it within the decade would be foolish.

Quake 2 isn't a worthy successor to Doom, but it fills its place in id's legacy well enough. Infamously, it isn't really a successor to Quake either, though I'm apathetic enough towards Quake 1 to not really care. Quake 2 does utterly trounce Quake 1 in terms of mechanical design (having guns and movement that feel good does a lot) and it's a forward-thinking game for 1997; the interconnected levels and objective-based progression prefigure Half-Life from the next year, but the game avoids the more tedious and naturalistic design choices from Valve's seminal title in favor of a more "boomer" arcade sensibility...well, in most regards at least.

Unfortunately, Quake 2 is also a very toothless game, especially compared to the ball-busting difficulty of Doom 2 and Quake 1. The game floods you with resources, and while some of the enemies are kinda annoying, every encounter is pretty easy to cheese. The game introduces an inventory system (which goes against everything Doom and Quake 1 stood for but I digress) but none of the combat-related items are particularly helpful other than for speeding up the process of shredding through enemies like a knife through warm butter, and I forgot they were even there for most of my playthrough. It's a shame, because the game really could've been good; the gunplay and movement is genuinely excellent, and despite my more Luddite views on first-person shooter design I can't deny the possibilities that the engine brings to mapping. Alas, it wasn't meant to be.

Nearly 26 years later, though, Quake 2 did finally reach its potential. With the 2023 remaster came Call of the Machine, developed by MachineGames, and with it I think Quake 2 has finally become an excellent game. While it still doesn't have the elegance or expandability of Doom, it is a mechanically solid game that finally has the confidence to use every mechanic to its fullest and to give the player a meaty, but fair challenge. Elements of crowd control and resource management that felt underutilized in the original campaign are brought into sharp relief, and the maps transport you to their locations in a way that the main game never did. If I could nitpick, I do think this campaign is a bit stingy with health and armor pickups, and the encounter design forcing players into large open spaces makes the grenades feel almost useless. The campaign is also fairly meaty, but it's difficult to shake off the feeling of "wait, was that it?" at the end. You can select areas non-linearly, but the final level unlocked after finishing the first six is just a final boss; it doesn't feel like the difficulty ramps up or the game remixes elements you saw earlier. You just fight a boss and it's over. CotM is meant to be an extra itself, so I can understand it not having a full game arc, but it all just comes across as kind of underwhelming. Regardless, it's excellent, and I think it's worth the price of admission alone.

The remaster also includes both original expansion packs and the unique campaign from the Nintendo 64 version; for people who want more of a Quake 2 fix, these will suffice nicely, but I wasn't too interested in them. From what I played of the first expansion and the N64 campaign, they hew fairly closely to the original game's design philosophy without being as bold as CotM, so if you want to play all the remaster's content, I'd recommend saving CotM for last.

Now, when's the Quake 3 remaster coming?

Reviewed on Apr 02, 2024


1 Comment


11 days ago

how do you feel quake 1 botches fps fundamentals? if anything i feel most boomer shooters botch the fundamentals that it successfully laid groundwork for