Pretty good, it's all but subtle, pretty good regardless

Reviewed on Feb 27, 2024


3 Comments


1 month ago

genuinely asking out of curiosity, why is explicit content a lot of times regarded as worse than subtle? I mean if the message of the game is conveyed more clearly and explicitly I personally prefer that than vague

1 month ago

@yoav I myself don't have so much of a problem with something more explicit, but I really don't like how it is presented here, while thematic coherent, I think it spoils somewhat the narrative and its pacing. It seems it tries to feed you every piece of information, even the vague analogies. In retrospect I just don't feel like thinking about the vn again, for sure many things have been left up to interpretation, but with so much already exposed to me. It just doesn't interest me in going through the house once more. I'm really not sure, but it just feels like the author is really confident of his work and tries to brag about its intricacies OR he is completely insecure about it and has to make it very clear its themes.

After thinking it a bit more, it's more that it feels more expository than explicit, catch my drift?

1 month ago

I kind of get that, maybe some parts were overexplained (the plot twist in door 1 is what comes to my mind), though I think it's mostly because the vn is not trying to be something you analyse or think deeply about too much but something that will make a strong impact on you which is something I appreciate, so while it does maybe overexplain stuff sometimes, the value in that is that the impact would be stronger than if you didn't understand it's narrative/characters to this degree.
I also just wanted to mention that the thing you are talking about with the author trying to make the themes very clear is something I feel like is mostly in doors 1-3, where at the end of the door the maid kind of explains what the doors were about, but other than that I didn't really feel it much